Every feature paced its own bursts privately, so nothing knew what anything else
had just put on the air, and a wait was a frozen screen -- which on a radio app
reads as a dead link rather than as courtesy.
There is a shared clock now. Every real transmission marks it, in the five send
methods that are the only places the radio is actually spoken to (the simulator
marks the same points, so the whole thing is walkable with no hardware). Anything
about to transmit can ask what is still owed.
Two clocks, because two kinds of transmission cost the mesh very differently. The
general one is the transmit cooldown, whose minimum is now 0.1s -- a floor, not an
off switch; there is no zero for duty-cycle courtesy. Flood adverts get their own,
floored at 5s and defaulting to a minute: every repeater in range rebroadcasts one,
and it waits out both clocks.
Under two seconds the wait just happens -- a dialog that flashes up is itself the
interruption. Over it, a countdown floats over whatever asked: the seconds left,
why it is waiting, and a Cancel chip. Enter and Esc both take it, sharing one hint
atom because they do the one thing on offer, and cancelling abandons the action
rather than merely the wait. It resolves itself at zero.
The suite resets the clock between tests. It is process-wide, which is right for a
session and wrong for a run: one test sending something left a cooldown standing
for the next, whose scripted flow then stopped on a countdown nobody wrote.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>