Bring in the 65 upstream commits since 0.11.1, with ^K lock and the self chip.
Both sides kept their features. React gives way to Lock in two places. On the
PicoCalc lane, Lock keeps the Shift half of F2 and React is ^E only. In the
hint, ^E react is the first atom to go when ^K lock has no room.
The long-message code now refills the compose line with MentionEditor, which
replaced LineEditor upstream.
Typing narrows the outbox again, and its footer says so. With the scroll
atom, the footer of an entry row is wider than 72 cells, which JP
accepted. The footer line no longer cuts a hint that is too wide at the
edge, which took Esc with it: it drops atoms instead, as the splash
already did. The outbox drops "Del delete" first.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Each row now carries a third column, MESSAGE, after TARGET and TRIGGER
(or OUTCOME). Nothing is shortened to fit: the rows and their headers pan
together with ←→, and the footer says so while the table runs past the
edge. The outbox no longer filters as you type, which keeps the footer
within 72 cells.
A column header that pans now pins with its section heading, as a
header that does not pan always did.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Each section of the outbox now has column headers: TARGET and TRIGGER for
waiting entries, TARGET and OUTCOME for finished ones. The rows no longer
show the message. Enter on a waiting entry opens it to edit (the courier
holds the entry while the prompt is open, so the old text cannot go out
meanwhile), and Enter on a finished one shows it. Del deletes an entry
after a red confirm, and ^R sends a waiting entry now; on the PicoCalc
they ride F3 as Send, with Delete behind it. On a narrow screen a long
name gives cells to the trigger and breaks off on its crack.
The message field has the colours of the chat's compose line: a white
prompt mark and white text.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
When a row was a chip followed by text (a Courier entry: the recipient,
then what it waits for) and the text ran past the screen, the cut looked
back for a chip fill, found the chip far to the left, and drew a half
block in its colour at the right edge. The crack now forms only inside
the path that the row stamps, so a cut in plain text gets the ellipsis.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The author chip of the selected message's group now turns its label white,
as the message's text does, and goes back when the selection leaves the
group. A mention of an unknown node turns white too: its grey fill already
says the node is unknown, and white reads better on it than black.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
In a channel, a DM, or a room, the selected message's text is white, and
now its mention chips follow: the label turns white and the fill stays, so
the chips still tell one node from the next. Arrow mode whitens the label
the same way. A mention that no key can place keeps its grey, as on every
selected row.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
In a channel, a DM, or a room, the chip of a sender that is a locked
contact reads 🔒 Name (⚿ on the PicoCalc), in the place of the ★ on our
own chip. The transcript cache now compares the locks, so a ^K or a lock
from the node page redraws the chips on the next paint.
The padlock is one constant, marks.LOCK_ICON, shared with the Contacts list.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
The same key as in a conversation. The row gains or loses its padlock in
place, with no confirm, and the next ^K reverses it. On the handhelds, Lock
(or Unlock) rides Shift+F2, as in a channel and a DM.
The hint names ^K only where it fits without dropping another atom. That
rule now lives in one helper, menus.splice_if_room, which the archive
preview uses too.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
In a channel, a DM, or a room, ^K toggles the lock of the contact that wrote
the selected message, so the archive sweep never takes it. The hint says
^K lock or ^K unlock, but only where it fits without dropping another atom,
and the status line confirms what the key did.
On the handhelds, Lock (or Unlock) rides Shift+F2 in a channel and a DM. A
room keeps Log in there, so the Author page that a conversation opens now
carries the lock row, and no other management verb.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Delete keeps a contact out of this sweep only. Shift+Delete removes the row
the same way and stages a lock, so no later sweep takes the contact. The
locks are written on Apply with the archive; Esc and Back ask before they
discard them. A preview left with only locks applies them without the amber
confirm.
The footer names ⇧Del lock only when the hint still fits 72 cells, and a
contact row now says Enter open, since Enter opens its node page. On the
handhelds, Lock rides Shift+F3 behind the Delete chip.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
On battery with the Cap on, 79% of the gauge reads failed, in groups of
up to 110 s. The poll read 3 times in 11 s and then waited 20 s, so it
missed the good periods, and after 7 failed polls the gauge went away.
- After a failed read, the next read comes after 5.5 s, not 20 s.
- The last good reading stays for 10 minutes instead of 7 polls.
- A change of the charging flag waits for a second read that agrees,
because a garbled read said Charging while the pack discharged.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
When a laptop wakes from sleep, the kernel can reset the USB device and hang
up the open port, but keep the same device file. The next write fails with
EIO, and the serial transport closes itself. The serial liveness check read
only the OS port list, so it said the link was up: no reconnect dialog
opened, and each command failed with no_event_received (issue #32).
The serial check now also reads the meshcore client's is_connected flag,
which the client clears when its transport is lost, as the BLE and TCP
checks already did.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Passwords, channel secrets, pairing PINs, and private keys reached the DEBUG log and
the runs table in plain text: every chat run stored its channel secret inside the
Conversation repr, and --password, --secret, channel links, and config set device_pin
were stored as typed. meshterm.core.secrets now hides each one as <secret> by its
shape (a secret-named key, record, set operation, or dataclass field; bytes; a Secret;
a remote `password`/`set guest.password` command; name=value in text), and by value
for each secret MeshTerm has read or sent. Both log handlers and the runs table go
through it, always. The remote CLI history keeps `password ` without its value. Schema
v20 hides the secrets that older versions stored.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Off by default. Each masked value keeps a tidbit (j*********u, DA:xx:xx:xx:7C:7C,
192.xxx.x.180, m******e.local), so two radios stay two radios. The log masks each
line as it is written; diagnostics take --anonymize/--no-anonymize, and the page
toggles with `a` (Shift+F3 on the PicoCalc). Refs #31.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Each region is in the one before it, as on the real mesh: na > can > onqc > qc > yul. Every repeater of Montréal, Laval, and the south shore carries the five, and Mont-St-Hilaire, outside the city, has yul but does not relay it. The #montreal channel sends in yul instead of mtl. The invented regions (mtl, mtl-west, laval, south-shore, and the others) are gone.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
scripts/reel_tours.py holds 21 tours, one for each page of the menu except the four written pages: chat, channels, rooms, courier, contacts, the dashboard, the live feed, the watchtower, the time machine, the map, the mesh walk, both traces, the trophy case, device info and config, send advert, repeater admin, TX optimize, preferences, and diagnostics. Each tour opens its page off camera, so the video starts on the feature, and has its own subtitles and post caption.
scripts/reels.py now takes several names or "all", keeps each recording in a folder with --recordings, plays the background traffic for the pages that show it, and gives the recording process the size of its terminal, so Diagnostics shows 72x38.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
TX optimize had nothing to find in the demo: the demo device answered each trace from the world's links and ignored the power that the sweep set on a repeater. Now a relay that TX optimize tuned is heard less well on the link that it transmits into, on the simulator's curve with its peak at 19 dBm, and a reading under the decode floor loses the trace. The repeaters of the world read 22 dBm, so the sweep finds a lower power with a better signal. A relay that nobody tuned keeps the readings of the world.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The terminal now has 38 rows instead of 28, and the series line, the terminal, and the subtitles fill the frame from y = 150 to y = 1530. Only the bottom 20% stays free for the name of the account and the caption of the post. The chat shows more of the conversation, and the QR code is larger.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The series line above the terminal is now "MeshTerm for MeshCore · Chat", so a viewer who does not know the name sees what MeshTerm is for.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
scripts/reels.py makes one vertical video of MeshTerm for each feature, from the demo mesh: 1080×1920, with subtitles in the picture and no sound, then a card with the wordmark and the website. The terminal has 72 columns, so its text is as large as a phone lets it be. It also writes a cover for the Reel and a caption for the post. The first video is the chat: the conversations, a live message, the paths of a message, a mention and its answer, and a link as a QR code.
screenshots.py now takes the grid of the terminal set as an argument, and its painter draws a full-width character that no font has (the "#" of a hashtag channel) as its ASCII form, instead of a box.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
scripts/video.py --readme uploads the demo video to GitHub as an attachment of the repository and puts the new URL on the README's video line. It uses the endpoint that the web page uses when a file is dropped into a comment, with the gh token, so no issue and no browser are necessary. The README now plays the demo video, and its caption says so.
The website-media skill runs it once the video is checked, and the release commit stages README.md.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A new website-media skill makes the screenshots and the website's demo video, says what to look at, and commits them: the screenshots in MeshTerm, the video in the site checkout. The release skill runs it after the bump and pushes the site before the tag, so the website job builds the page with the new video. The release preflight also reports the site checkout.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A channel message of our node that mentions Dave gets his answer a few seconds later, and the answer mentions our node. The answers are a table in the demo script. Our node uses three bytes for each hop, as most of the mesh does, so a trace uses two.
The video's tour now selects the two paths of a message in turn, types a question to Dave so that the mention becomes a chip, and shows his answer with our star. The trace shows its new records, and the map zooms from the city to the streets around our node.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
scripts/video.py runs the demo mesh headless in the terminal set of the screenshots, types a tour of less than two minutes, and records the screen 30 times a second. It paints each different screen in parallel, encodes the video with ffmpeg, and writes demo.mp4, its poster, and its play card into the website checkout's src/. The camera stops while the tour waits for something slow, so the video jumps over the wait.
screenshots.py gives the video its app runner, its environment, and an RGB painter. The terminal screenshots stay pixel-identical. The glossary gains "video frame".
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
Measured against a real Montreal database: most messages arrive twice,
through the two repeaters a companion hears, on paths that share their
start and split near the end, with 3-byte hashes. The demo did five or
six short copies through five neighbours.
Our node now hears only two new rooftop repeaters, Villeray and
Rosemont (the terrain hides the big ones), companions lose 7 dB at street
level, and each sender has its own hash width (mostly 3 bytes). Now 91%
of messages arrive twice and 83% of paths use 3-byte hashes. Noor moves
to Côte-des-Neiges to stay in reach, and the traces leave through
Villeray or Rosemont.
The capture finds the Message paths message by its text (a key press
can be lost while the transcript draws) and selects the second path,
since the first is often a straight line.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The release skill runs scripts/screenshots.py after the version bump,
so the README, the website's three sets, and its splash show the new
version, and the images ride in the release commit and its tag. The
release commit now stages by name, because other sessions share the
tree.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
scripts/screenshots.py draws logo.71.ans and logo.53.ans, through the
splash's own loader and the emulator's Terminus raster, in the Campbell
colours, into docs/screenshots/splash/logo.<width>.png at one image
pixel per font pixel. The website takes its splash from there, so it
always shows the art that the app shows.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The four captures in the README are now the terminal set from the demo
mesh: the main menu, the chat, the paths of a message, and the map. The
old dashboard, map, trace, and path images, which showed real nodes,
are gone. docs/README.md says where the set folders come from.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
scripts/screenshots.py runs MeshTerm --demo in the emulator's session,
with no window, and types its way to the main menu, the chat on Public,
the paths of a message, and the map. It saves each screen for the
terminal (80x24, drawn in Cascadia Mono with its own box, braille, and
Powerline shapes), the Cardputer Zero, and the PicoCalc (the emulator's
own raster, at 3x), into docs/screenshots/<set>/.
Two runs give the same pixels: the clock is pinned to 11:42 on Thursday
15 October 2026 in Montréal (time-machine and TZ), and the demo device
plays no background traffic during a capture (PLAY_BACKGROUND). Gabriel
in Beloeil joins the demo, so the message shown in Message paths
arrives on five paths through Mont-St-Hilaire, and the map opens at z10.
Pillow, fontTools, and time-machine join the dev extras.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The demo's conversations are plain English about ordinary things: the
mesh, the meetup, a bike ride, the weather, a family dinner. The props
are gone: no poutine, smoked meat, or tuque, and Poutine Patrol and
Bixi Bandit are now Steve K. and Nico R. Our node is Alex Base. The
room, the sensors, two channels (#cycling, Family), and the regions
(south-shore, west-island, mtl-west...) have English names.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The virtual clock of the demo script stands for 11:42 on a weekday, not
19:30. Today's lines move into the morning: Mathilde arrives at 10:05,
the smoked meat run for noon is planned at 11:20, and the dinner on
Famille moves to yesterday. A test checks that each line is sent while
its sender is heard on the mesh.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
meshterm --demo runs the simulator in a synthetic Montréal mesh: 14
repeaters on the high points (Mont-Royal to Mont-St-Hilaire), rooms,
sensors, and about twenty companions, all invented. A log-distance
link model decides who hears whom, so floods arrive on several real
paths and traces walk real routes.
At each start the demo writes its own directory (<config>/demo) again:
300 days of adverts and a dense week of traffic, bilingual channel,
direct, and room conversations whose packets decrypt, traces with
their trophy-case records, neighbour tables, a joined room, admin
passwords, regions, and Watchtower alerts. Every value comes from a
fixed seed and an age before now, so each run gives the same data.
The device plays the live traffic from the same seeds.
The repository writers that stamp now take an optional time, and
record_observations stores a batch in one commit. The test world of
--mock is unchanged.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Chat's Channels, Rooms, and Direct headings and the trophy case's
discipline headings drop their emoji, for a cleaner look. The trophy
marks stay on the delete list's rows and the record page's header.
section_heading no longer strips icons, since no heading has one.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
"Section spacing" (section_spacing_min_rows, in the Display group)
replaces "Author spacing" and "Spacing from". It is the smallest
terminal that gets the line: any height, 20, 24, 30, or 40 rows, or
never (default 24). Each section heading of a list gets the line, and
the chat keeps it between authors and before a new day.
The frame records the terminal rows on the screen before the body
renders (note_terminal_rows), and Screen.section_spacing is the one
test. section_heading marks its row as spaced, and the select list
adds the line, never at the top, after a blank line, or under a
heading. The hand spacers before headings are gone, except the seam
between the region table and its actions, which is two lists.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
A message that is too long for one packet now goes out as up to
message_parts_max parts (default 3, 1 turns it off), each ending with
its part number: [1/3], [2/3], [3/3]. Each part, with its part number,
fits in the byte limit of the conversation (130 for a channel, 150 for
a direct message). A cut goes at a space, and a word with no space to
cut at is cut between characters, never inside an emoji sequence or
after a combining accent.
Channel parts wait the transmit cooldown between them, so that the
floods do not go out as a burst. A direct part waits for the
acknowledgement of the part before it, or the end of its wait. An
unacknowledged part still lets the rest go out, and ^R retries each
one. A hard failure stops the rest and puts their text back in the
compose line. The byte gauge shows the number of parts and the bytes
of the last part. Rooms are not changed.
Co-Authored-By: Claude <noreply@anthropic.com>
^E still lists the reaction_emoji preference first, under "Your reactions". Under
"All emoji" it now lists each other emoji with its Unicode name, and the list
filters as you type: "fire" finds 🔥, "heart" finds the hearts. The catalog comes
from the Unicode database of the Python that runs MeshTerm and from Rich's table of
text-default emoji, so it needs no data file.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The firmware keeps a node name in 32 bytes, but the sender prefix and the @[Name]
mention matched only 20 characters. A longer name stayed in the body: the transcript
showed no sender for it, and its reactions showed as new messages. Found on hardware
with "Hazelwood r0b3.Anduril" (22 characters).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Select a message in a channel or a DM and press ^E (Shift+F2 on the handhelds) to
react with an emoji. A reaction is a usual message on the wire: MeshTerm writes the
format of MeshCore One and reads it and the two formats of meshcore-open. The
transcript folds each reaction under the message that it names, with a count, or
the names of the nodes while that message is selected. A reaction does not raise
the unread badge, and the Messages list previews it as "reacted 👍".
A reaction names its target by the sender's timestamp. Thus MeshTerm now gives the
device the timestamp of each message it sends and stores exactly that second. A
retry of a DM keeps the timestamp and counts the try number, as the protocol
specifies. The emoji that ^E offers are the reaction_emoji preference. Rooms have
no reactions.
Co-Authored-By: Claude Haiku 5.5 <noreply@anthropic.com>
So they pop a bit more: #f5e5a8, pale and low in chroma, which keeps it
well clear of warn's amber (0.12 apart in OKLab) and title.warn's (0.085).
The PicoCalc draws its nearest slot, the bright yellow that warn uses.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A section heading, in a grouped list or as a chat's day divider, was the
dark grey of faint. It now wears title.border, the colour of the title
in the frame around it: bold #d4d4d4, and white on the PicoCalc. It is
still never the border's own grey.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>