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83 lines
2.3 KiB
C++

#include <Arduino.h>
#include "target.h"
#include <helpers/ArduinoHelpers.h>
#include <helpers/ESP32TrueRandom.h>
SenseCapIndicatorBoard board;
#ifdef SENSECAP_INDICATOR_LORA
static SPIClass radio_spi(FSPI);
static IndicatorRadioHal radio_hal(radio_spi);
RADIO_CLASS radio = new Module(&radio_hal, P_LORA_NSS, P_LORA_DIO_1,
P_LORA_RESET, P_LORA_BUSY);
WRAPPER_CLASS radio_driver(radio, board, radio_hal);
static bool target_radio_available = false;
#else
ESPNOWRadio radio_driver;
#endif
ESP32RTCClock rtc_clock;
#if defined(ENV_INCLUDE_GPS)
MicroNMEALocationProvider nmea = MicroNMEALocationProvider(Serial1, (mesh::RTCClock*)&rtc_clock);
EnvironmentSensorManager sensors = EnvironmentSensorManager(nmea);
#else
EnvironmentSensorManager sensors = EnvironmentSensorManager();
#endif
#ifdef DISPLAY_CLASS
DISPLAY_CLASS display;
#ifdef PIN_USER_BTN
// The physical button uses the same 1/2/3/4-click navigation as other
// single-button companions, independently of the touchscreen controls.
MomentaryButton user_btn(PIN_USER_BTN, 1000, true, true, true);
#endif
#endif
bool radio_init() {
rtc_clock.begin();
#ifdef SENSECAP_INDICATOR_LORA
if (!radio_hal.beginExpander()) {
mesh::usbLoggingPort().println("ERROR: radio I/O expander unavailable");
target_radio_available = false;
return false;
}
target_radio_available = radio.std_init(&radio_spi);
return target_radio_available;
#else
radio_driver.init();
return true; // success
#endif
}
// Combine the normal software source with true entropy captured before RF/ADC
// initialization. The hardware source is never read in pseudo-random-only mode.
class ESP_RNG : public mesh::RNG {
public:
void random(uint8_t* dest, size_t sz) override {
for (size_t i = 0; i < sz; ++i) {
dest[i] = (::random(0, 256) & 0xFF);
}
mesh::mixESP32TrueRandom(dest, sz);
}
};
#ifdef RECOVERABLE_EXTERNAL_RADIO
uint32_t radio_fallback_rng_seed() { return esp_random(); }
#endif
mesh::LocalIdentity radio_new_identity() {
#ifdef SENSECAP_INDICATOR_LORA
if (target_radio_available) {
RadioNoiseListener rng(radio);
return mesh::LocalIdentity(&rng);
}
ESP_RNG rng;
return mesh::LocalIdentity(&rng);
#else
ESP_RNG rng;
return mesh::LocalIdentity(&rng); // create new random identity
#endif
}