#include #include "target.h" #include #include SenseCapIndicatorBoard board; #ifdef SENSECAP_INDICATOR_LORA static SPIClass radio_spi(FSPI); static IndicatorRadioHal radio_hal(radio_spi); RADIO_CLASS radio = new Module(&radio_hal, P_LORA_NSS, P_LORA_DIO_1, P_LORA_RESET, P_LORA_BUSY); WRAPPER_CLASS radio_driver(radio, board, radio_hal); static bool target_radio_available = false; #else ESPNOWRadio radio_driver; #endif ESP32RTCClock rtc_clock; #if defined(ENV_INCLUDE_GPS) MicroNMEALocationProvider nmea = MicroNMEALocationProvider(Serial1, (mesh::RTCClock*)&rtc_clock); EnvironmentSensorManager sensors = EnvironmentSensorManager(nmea); #else EnvironmentSensorManager sensors = EnvironmentSensorManager(); #endif #ifdef DISPLAY_CLASS DISPLAY_CLASS display; #ifdef PIN_USER_BTN // The physical button uses the same 1/2/3/4-click navigation as other // single-button companions, independently of the touchscreen controls. MomentaryButton user_btn(PIN_USER_BTN, 1000, true, true, true); #endif #endif bool radio_init() { rtc_clock.begin(); #ifdef SENSECAP_INDICATOR_LORA if (!radio_hal.beginExpander()) { mesh::usbLoggingPort().println("ERROR: radio I/O expander unavailable"); target_radio_available = false; return false; } target_radio_available = radio.std_init(&radio_spi); return target_radio_available; #else radio_driver.init(); return true; // success #endif } // Combine the normal software source with true entropy captured before RF/ADC // initialization. The hardware source is never read in pseudo-random-only mode. class ESP_RNG : public mesh::RNG { public: void random(uint8_t* dest, size_t sz) override { for (size_t i = 0; i < sz; ++i) { dest[i] = (::random(0, 256) & 0xFF); } mesh::mixESP32TrueRandom(dest, sz); } }; #ifdef RECOVERABLE_EXTERNAL_RADIO uint32_t radio_fallback_rng_seed() { return esp_random(); } #endif mesh::LocalIdentity radio_new_identity() { #ifdef SENSECAP_INDICATOR_LORA if (target_radio_available) { RadioNoiseListener rng(radio); return mesh::LocalIdentity(&rng); } ESP_RNG rng; return mesh::LocalIdentity(&rng); #else ESP_RNG rng; return mesh::LocalIdentity(&rng); // create new random identity #endif }