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MeshTerm/meshterm/ui/tui/progress.py
T
Jean-Pierre MartineauandClaude Opus 4.8 2ec18138a7 Rename project from MeshTools to MeshTerm
Rename the package directory, imports, brand strings, env-var prefixes,
console-script entry point, and the config/data dir (~/.config/meshterm).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-07 19:40:49 -04:00

140 lines
4.9 KiB
Python

"""A progress screen whose handle mimics the slice of ``rich.progress`` the tools use.
Trace and TX-optimize sweeps drive progress with ``add_task`` / ``advance`` / ``update`` on a
Rich ``Progress`` in CLI mode. In the TUI the same calls update a bounded, centered progress
dialog instead, so tool code stays identical across both front-ends (see
:meth:`meshterm.ui.surface.PlainUi.progress` vs :meth:`~meshterm.ui.surface.TuiUi.progress`).
"""
from __future__ import annotations
from dataclasses import dataclass, field
from typing import TYPE_CHECKING, Optional
from rich.console import Group
from rich.progress_bar import ProgressBar
from rich.table import Table
from rich.text import Text
from .render import render_lines
from .screen import Screen
if TYPE_CHECKING:
from .session import TuiSession
@dataclass
class _Task:
"""One tracked progress task."""
description: str
total: Optional[float]
completed: float = 0.0
class ProgressScreen(Screen):
"""A non-interactive dialog showing one or more running progress bars."""
footer_hint = "working…"
floating = True
def __init__(self, title: str = "Working") -> None:
"""Start an empty progress dialog with the given heading."""
super().__init__()
self.title = title
self._tasks: dict[int, _Task] = {}
self._next = 0
def add_task(self, description: str, total: Optional[float] = None) -> int:
"""Add a task and return its id (mirrors ``rich.progress.Progress.add_task``)."""
task_id = self._next
self._next += 1
self._tasks[task_id] = _Task(description=description, total=total)
return task_id
def advance(self, task_id: int, amount: float = 1.0) -> None:
"""Advance a task's completed count (mirrors ``Progress.advance``)."""
self._tasks[task_id].completed += amount
def update(
self,
task_id: int,
*,
description: Optional[str] = None,
completed: Optional[float] = None,
total: Optional[float] = None,
) -> None:
"""Update a task's fields (mirrors the ``Progress.update`` kwargs used)."""
task = self._tasks[task_id]
if description is not None:
task.description = description
if completed is not None:
task.completed = completed
if total is not None:
task.total = total
def render_body(self, width: int) -> list[str]:
"""Render each task as ``description [bar] m/n``."""
bar_width = max(10, min(40, width - 24))
table = Table.grid(padding=(0, 1))
table.add_column() # description
table.add_column() # bar
table.add_column(justify="right") # counts
for task in self._tasks.values():
bar = ProgressBar(
total=task.total or None,
completed=task.completed,
width=bar_width,
complete_style="brand",
finished_style="ok",
)
counts = (
f"{int(task.completed)}/{int(task.total)}"
if task.total
else str(int(task.completed))
)
table.add_row(Text(task.description, style="accent"), bar, Text(counts, style="muted"))
body = table if self._tasks else Text("starting…", style="muted")
return render_lines(Group(body), width)
def handle(self, action: str, data: str = "") -> None:
"""Swallow all keys: progress advances with the work, not the keyboard."""
return
@dataclass
class TuiProgress:
"""Context manager yielding a :class:`ProgressScreen` handle, pushed for its lifetime.
Presents the same ``with ... as progress:`` shape as ``make_progress`` so tools need
only swap the factory. Entering pushes the dialog; the ``add_task`` / ``advance`` /
``update`` methods mutate it and repaint; exiting pops it.
"""
session: "TuiSession"
title: str = "Working"
_screen: ProgressScreen = field(init=False, default=None) # type: ignore[assignment]
def __enter__(self) -> ProgressScreen:
"""Push the progress dialog and return it as the handle."""
self._screen = ProgressScreen(self.title)
# Wrap add_task/advance/update so each repaints the session automatically.
for name in ("add_task", "advance", "update"):
setattr(self._screen, name, self._wrap(getattr(self._screen, name)))
self.session.push(self._screen)
return self._screen
def __exit__(self, *exc: object) -> None:
"""Pop the progress dialog."""
self.session.pop(self._screen)
def _wrap(self, method): # type: ignore[no-untyped-def]
"""Wrap a mutating method so it repaints the session after running."""
def wrapped(*args, **kwargs): # type: ignore[no-untyped-def]
result = method(*args, **kwargs)
self.session.invalidate()
return result
return wrapped