Files
MeshTerm/meshterm/ui/theme.py
T
Jean-Pierre MartineauandClaude Fable 5 b50d201c24 Hash and name conventions: display budget, shared hue palette
highlighted_hash grows a width budget - shorter than the key shows an
ellipsis, shorter keys pad so lanes align - making it THE hash widget.
The chat sender palette moves to theme.name_style as the app-wide node
name colour rule; our own node is always the pure-white "you" style
(the nodes table's self row now follows it).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 18:12:01 -04:00

172 lines
7.1 KiB
Python

"""Shared Rich theme and console factory for a consistent, modern look."""
from __future__ import annotations
from rich.console import Console
from rich.theme import Theme
MESH_THEME = Theme(
{
"brand": "bold #5eead4",
"accent": "bold #818cf8",
# The highlighted-button fill (cyan block, dark text) shared by every popup dialog.
# It must be a *single* theme name: Rich silently drops a style string that mixes a
# theme name with an attribute (e.g. "reverse brand" renders as plain text), so the
# reverse is baked into the definition here rather than tacked on at the call site.
"selected": "reverse bold #5eead4",
# Reversed error (the text-editor cursor sitting on an over-budget character). Baked
# in for the same reason as ``selected`` — "reverse err" would render as plain text.
"err.reverse": "reverse bold #f87171",
# Our own node, anywhere it is named: pure white, deliberately outside the
# per-name hue palette (see NAME_COLORS below) so "you" is always easy to spot.
"you": "bold #ffffff",
# A confirmed companion's name on the startup device picker: pure white so the
# devices we've actually talked to before jump out above the merely-detected ports.
"device.known": "bold #ffffff",
# The picker's Bluetooth TYPE badge: a white rune on the official Bluetooth blue
# (Pantone 300, #0057b8), echoing the real logo so BLE reads at a glance.
"bluetooth": "bold #ffffff on #0057b8",
# The badge's tapered edges: half-block glyphs drawn in the same blue as the
# foreground (over the terminal's own background), so only their inner half fills and
# the badge reads a touch wider than the single rune cell without a hard rectangle.
"bluetooth.edge": "#0057b8",
"ok": "bold #4ade80",
"warn": "bold #fbbf24",
"err": "bold #f87171",
"muted": "#94a3b8",
# Panel/dialog titles: the same hue as the border they sit in, one shade brighter,
# so the title reads as part of its frame while still standing out from it. One
# entry per border style the frame compositor is given (see theme.title_style).
"title.accent": "bold #a5b4fc",
"title.muted": "bold #cbd5e1",
"title.warn": "bold #fcd34d",
"title.err": "bold #fca5a5",
"title.ok": "bold #86efac",
"title.brand": "bold #99f6e4",
# Panel/dialog footer hints: the border's hue one shade *darker* (and not bold), the
# mirror image of the ``title.*`` brightening — the hint reads as part of the frame
# while receding behind it. One entry per border style (see theme.hint_style).
"hint.accent": "#6366f1",
"hint.muted": "#64748b",
"hint.warn": "#f59e0b",
"hint.err": "#ef4444",
"hint.ok": "#22c55e",
"hint.brand": "#2dd4bf",
# A step darker than ``muted`` for placeholder dashes (a node's missing packet count /
# age) that should recede below the real, muted values around them.
"faint": "#64748b",
# A further step darker than ``faint``, for a meter's unlit track (the SNR quality
# bars): dark enough to read as background, not as a dimmer version of the reading.
"track": "#334155",
"snr.good": "bold #4ade80",
"snr.ok": "bold #fbbf24",
"snr.bad": "bold #f87171",
}
)
def make_console() -> Console:
"""Create the application's themed Rich console.
On legacy Windows consoles the standard streams default to ``cp1252``, which cannot
encode the box-drawing and marker glyphs (``◆ ● ★``) the UI uses; this reconfigures
them to UTF-8 where the runtime supports it so output never raises ``UnicodeEncodeError``.
Returns:
A :class:`rich.console.Console` configured with the MeshTerm theme.
"""
import sys
for stream in (sys.stdout, sys.stderr):
reconfigure = getattr(stream, "reconfigure", None)
if reconfigure is not None:
try:
reconfigure(encoding="utf-8")
except (ValueError, OSError): # pragma: no cover - stream not reconfigurable
pass
return Console(theme=MESH_THEME)
def title_style(border_style: str) -> str:
"""Return the title style matching a panel's border: the same hue, brighter.
Args:
border_style: The theme name the panel's border is drawn in (``"accent"``,
``"warn"``, ...).
Returns:
The matching ``title.*`` theme name, or ``border_style`` itself when no brighter
variant is defined (so an unknown border still gets a consistently-tinted title).
"""
name = f"title.{border_style}"
return name if name in MESH_THEME.styles else border_style
def hint_style(border_style: str) -> str:
"""Return the footer-hint style matching a panel's border: the same hue, muted.
The bottom-border counterpart of :func:`title_style` — where the title brightens the
border's hue, the hint darkens it, so both read as part of the frame with the right
emphasis.
Args:
border_style: The theme name the panel's border is drawn in (``"accent"``,
``"warn"``, ...).
Returns:
The matching ``hint.*`` theme name, or ``"muted"`` when no variant is defined (so
an unknown border keeps the old neutral hint rather than a loud one).
"""
name = f"hint.{border_style}"
return name if name in MESH_THEME.styles else "muted"
#: Palette of distinct, dark-theme-friendly colors cycled through to give each node or
#: sender name its own stable hue (red is reserved for errors, so it's excluded). The
#: app-wide rule: a node's *name* is always coloured — by this palette, unless the
#: context already colours it (a picker's recency heat, a chart's quality tint) — and
#: our own node is always the pure-white ``you`` style instead, so "us" never blends
#: into the crowd. Shared by the chat transcript, the dashboard feed, and the packet
#: viewer, so one node reads as one colour everywhere.
NAME_COLORS = (
"bold #f472b6", # pink
"bold #60a5fa", # blue
"bold #34d399", # green
"bold #a78bfa", # violet
"bold #fb923c", # orange
"bold #22d3ee", # cyan
"bold #a3e635", # lime
"bold #e879f9", # fuchsia
)
def name_style(name: str) -> str:
"""The stable per-name colour a node or sender is drawn in, keyed on its characters.
Args:
name: The display name (not a hash — hashes stay muted).
Returns:
A style string from :data:`NAME_COLORS`; the same name always maps to the
same hue, so a node keeps its colour across screens and sessions.
"""
return NAME_COLORS[sum(map(ord, name)) % len(NAME_COLORS)]
def snr_style(snr: float | None) -> str:
"""Return a theme style name describing an SNR value's quality.
Args:
snr: An SNR reading in dB, or ``None``.
Returns:
``"snr.good"``, ``"snr.ok"``, ``"snr.bad"``, or ``"muted"`` for ``None``.
"""
if snr is None:
return "muted"
if snr >= 5:
return "snr.good"
if snr >= -5:
return "snr.ok"
return "snr.bad"