Panning is the arrow keys (Shift for fine), zoom is PgUp/PgDn alone, and reset moves to Home — freeing every letter and +/- so typing can drive a live name filter instead: matches keep bright white labels and always win the label contest, everything else dims to bare context glyphs, Enter frames the matches, Backspace edits, and Esc peels the filter before the map. The footer swaps to the query while a find is active, the title counts matches, and the location picker follows the same movement keys with find disabled (typing there has no job). Hints fit 72 columns. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
541 lines
23 KiB
Python
541 lines
23 KiB
Python
"""The interactive full-screen map: a pannable, zoomable slippy map in the terminal.
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This drives the braille street map inside the TUI. It owns a :class:`~meshterm.core.geo.
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Viewport` over the mesh's nodes, fetches the vector tiles covering it in the background (so
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the UI never blocks on the network), and redraws via :func:`~meshterm.ui.map_render.
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render_map`. Keys:
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* the **arrow keys** pan; holding **Shift** pans by a single character cell for fine
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positioning,
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* ``PgUp`` / ``PgDn`` zoom in / out,
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* ``Home`` recenters and refits to the dense core of the nodes (the same default view the
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map opens on),
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* **typing finds nodes**: every letter key feeds a live name filter — matching nodes keep
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bright labels while the rest dim to context, ``Enter`` frames the matches, ``Backspace``
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edits, and ``Esc`` clears the filter (a second ``Esc`` leaves the map). This is why no
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letters are bound to actions here,
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* ``Esc`` leaves the map.
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With no network (and no cached tiles) the basemap is simply absent and nodes are plotted on a
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blank grid — the map still works, it just has no streets.
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"""
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from __future__ import annotations
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import asyncio
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import math
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from typing import TYPE_CHECKING, Callable, Optional
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from ..core.geo import EARTH_RADIUS_KM, Viewport, clamp_lat
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from ..core.mvt import Layer
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from ..services.basemap import BasemapSource
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from .map_render import MapMarker, render_map
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from .tui.screen import Screen
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if TYPE_CHECKING:
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from ..context import AppContext
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#: Fraction of the view a single (coarse) pan keypress moves.
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_PAN_STEP = 0.30
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#: Unit pan direction (east, south) for each directional action / key.
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_PAN_DIRS: dict[str, tuple[int, int]] = {
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"up": (0, -1),
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"down": (0, 1),
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"left": (-1, 0),
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"right": (1, 0),
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}
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#: How far past the tile source's max zoom the display may go (lower tiles are magnified).
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_OVERZOOM = 2
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#: Default fraction of nodes the map frames on open — the densest half, so a few distant
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#: outliers don't zoom the whole mesh out to a continent. See :meth:`geo.Viewport.fit`.
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DEFAULT_VIEW_FRACTION = 0.5
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class MapScreen(Screen):
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"""A full-screen, keyboard-driven map of the mesh's located nodes over an OSM basemap."""
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floating = False
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#: Whether printable keys feed the find-as-you-type node filter. The location
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#: picker turns this off: there, typing has no job and a silent filter would
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#: mysteriously dim the context markers.
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find_enabled = True
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def __init__(
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self,
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session, # noqa: ANN001 - TuiSession, imported lazily to avoid a cycle
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markers: list[MapMarker],
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source: BasemapSource,
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max_tile_zoom: int,
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*,
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saved_view: Optional[tuple[float, float, int]] = None,
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on_view_change: Optional[Callable[[Viewport], None]] = None,
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view_fraction: float = DEFAULT_VIEW_FRACTION,
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) -> None:
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"""Create the map screen.
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Args:
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session: The running TUI session (for size + repaint scheduling).
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markers: The located mesh nodes to plot (must be non-empty).
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source: The vector-tile source (already resolved/warmed).
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max_tile_zoom: The source's max zoom, captured off the event loop at open time.
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saved_view: A previously persisted ``(center_lat, center_lon, zoom)`` to reopen
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on, or ``None`` to frame the nodes instead.
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on_view_change: Called with the viewport whenever the centre or zoom changes, so
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the caller can persist it. Deduplicated — only actual changes fire it.
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view_fraction: Fraction of the nodes the default frame (and ``r`` reset) fits —
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the densest that many, so outliers don't dominate. See :meth:`geo.Viewport.fit`.
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"""
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super().__init__()
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self.title = "Map"
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self._session = session
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self._markers = markers
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self._source = source
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self._max_tile_zoom = max_tile_zoom
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self._saved_view = saved_view
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self._on_view_change = on_view_change
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self._view_fraction = view_fraction
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# The view last handed to ``on_view_change``; seeded with the restored view so
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# reopening unchanged doesn't rewrite it.
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self._last_saved = saved_view
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#: The live find-as-you-type node filter ("" = off). Every printable key lands
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#: here — the map binds no letters to actions — and rendering highlights the
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#: matching markers while dimming the rest.
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self._filter = ""
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self._viewport: Optional[Viewport] = None
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self._size: tuple[int, int] = (0, 0) # (dot_w, dot_h) the viewport is built for
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# Ask the session to scrub the panel's right edge on the next paint (see
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# :meth:`consume_edge_scrub`). Seeded ``True`` so the first braille frame's edge is
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# cleaned even before the first pan.
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self._needs_scrub = True
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# Decoded tiles keyed by (z, x, y); a stored ``None`` means "fetched, empty/absent".
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self._tiles: dict[tuple[int, int, int], Optional[list[Layer]]] = {}
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self._pending: set[tuple[int, int, int]] = set()
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# --- rendering -----------------------------------------------------------
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@property
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def footer_hint(self) -> str: # type: ignore[override]
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"""Key hints — or the live find query — plus a tile-loading indicator.
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While a find filter is active the hints give way to the query itself with its
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editing keys, so the typed text is always visible somewhere fixed.
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"""
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if self._filter:
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base = f"find: {self._filter}▏ · Enter frame · Bksp erase · Esc clear"
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else:
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base = "↑↓←→ pan · ⇧ fine · PgUp/PgDn zoom · Home reset · type to find · Esc"
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if self._pending:
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return f"{base} · [muted]loading {len(self._pending)} tiles…[/muted]"
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if not self._source.available:
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return f"{base} · [warn]offline — no basemap[/warn]"
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return base
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def consume_edge_scrub(self) -> int:
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"""Right-edge columns the session should force-repaint on the next paint (0 = none).
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A braille glyph the terminal font lacks is substituted by a *double-width* fallback,
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which shoves the row and smears the panel's right padding and border. The map body
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itself redraws wholesale as it pans, so those cells self-heal — but the static edge
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does not change frame-to-frame, so prompt_toolkit's differential paint never rewrites
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it and the smear lingers there. After a move we ask the session to force just those
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two columns (right padding + border) to repaint, scrubbing the smear without the
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whole-frame flicker a full repaint would cause.
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"""
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if not self._needs_scrub:
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return 0
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self._needs_scrub = False
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return 2 # the panel's right padding cell and its right border cell
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def render_body(self, width: int) -> list[str]:
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"""Build (or resize) the viewport, ensure its tiles, and render the frame."""
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_, cell_h = self._session.base_body_size()
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cell_w = width
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dot_w, dot_h = cell_w * 2, cell_h * 4
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if self._viewport is None:
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self._viewport = self._initial_viewport(dot_w, dot_h)
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self._size = (dot_w, dot_h)
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elif self._size != (dot_w, dot_h):
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self._viewport = self._viewport.resized(dot_w, dot_h)
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self._size = (dot_w, dot_h)
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self._ensure_tiles(self._viewport)
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self.title = self._title(self._viewport)
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self._persist()
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tiles = {t: self._tiles.get(t) for t in self._viewport.tiles(self._max_tile_zoom)}
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return render_map(self._viewport, tiles, self._markers, find=self._filter)
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def _initial_viewport(self, dot_w: int, dot_h: int) -> Viewport:
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"""Restore the saved view (clamped to sane bounds) or frame the nodes' dense core.
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With no saved view the default frames the half of the nodes nearest the median
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centre, so distant outliers don't zoom the whole mesh out to a useless scale.
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"""
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if self._saved_view is not None:
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lat, lon, zoom = self._saved_view
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z = max(2, min(int(zoom), self._max_tile_zoom + _OVERZOOM))
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return Viewport(clamp_lat(lat), lon, z, dot_w, dot_h)
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return Viewport.fit(
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[(m.lat, m.lon) for m in self._markers],
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dot_w,
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dot_h,
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max_zoom=self._max_tile_zoom,
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fraction=self._view_fraction,
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)
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def _persist(self) -> None:
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"""Hand the current centre/zoom to ``on_view_change`` if it changed since last time."""
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vp = self._viewport
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if vp is None or self._on_view_change is None:
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return
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view = (vp.center_lat, vp.center_lon, vp.zoom)
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if view == self._last_saved:
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return
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self._last_saved = view
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self._on_view_change(vp)
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def _matches(self) -> list[MapMarker]:
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"""The markers the live find filter currently matches (all of them when off)."""
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if not self._filter:
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return self._markers
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needle = self._filter.casefold()
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return [m for m in self._markers if needle in m.label.casefold()]
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def _title(self, vp: Viewport) -> str:
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"""A compact status title: zoom, node count (find matches), and ground scale."""
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# Ground metres per braille dot at the view centre, for a rough sense of scale.
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m_per_dot = (
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2 * math.pi * EARTH_RADIUS_KM * 1000
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* math.cos(math.radians(vp.center_lat))
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/ (256 * (2**vp.zoom))
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)
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scale = f"{m_per_dot * vp.dot_w:.0f} m across" if m_per_dot * vp.dot_w < 1000 else \
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f"{m_per_dot * vp.dot_w / 1000:.1f} km across"
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if self._filter:
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nodes = f"{len(self._matches())} of {len(self._markers)} match"
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else:
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nodes = f"{len(self._markers)} nodes"
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return f"Map · z{vp.zoom} · {nodes} · {scale}"
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# --- tiles ---------------------------------------------------------------
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def _ensure_tiles(self, vp: Viewport) -> None:
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"""Schedule background fetches for any visible tiles not yet loaded or pending."""
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if not self._source.available: # offline (resolved at open time) — nodes only
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return
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for t in vp.tiles(self._max_tile_zoom):
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if t in self._tiles or t in self._pending:
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continue
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self._pending.add(t)
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try:
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asyncio.ensure_future(self._load(t))
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except RuntimeError: # pragma: no cover - no running loop (non-interactive)
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self._pending.discard(t)
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async def _load(self, t: tuple[int, int, int]) -> None:
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"""Fetch+decode one tile off the event loop, then repaint."""
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try:
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layers = await asyncio.to_thread(self._source.load_tile, *t)
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except Exception: # noqa: BLE001 - a failed tile is just an absent one
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layers = None
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self._tiles[t] = layers
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self._pending.discard(t)
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self._session.invalidate()
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# --- input ---------------------------------------------------------------
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def handle(self, action: str, data: str = "") -> None:
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"""Pan, zoom, reset, edit the find filter, or exit.
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Every printable key feeds the find filter — nothing pans or zooms by letter, so
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typing a node name can never fling the view around. Esc peels one layer: an
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active filter first, the map itself only once the filter is clear.
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"""
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vp = self._viewport
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if action == "escape":
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if self._filter:
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self._filter = ""
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else:
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self.resolve(None)
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return
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if vp is None:
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return
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if action in _PAN_DIRS:
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self._pan(vp, action, fine=False)
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elif action.startswith("shift_") and action[len("shift_"):] in _PAN_DIRS:
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self._pan(vp, action[len("shift_"):], fine=True)
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elif action == "pageup":
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self._viewport = vp.zoomed(1, max_zoom=self._max_tile_zoom + _OVERZOOM)
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elif action == "pagedown":
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self._viewport = vp.zoomed(-1)
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elif action in ("home", "ctrl_home"):
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self._reset_view(vp)
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elif action == "text" and self.find_enabled:
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self._filter += data
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elif action == "space" and self._filter:
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self._filter += " " # node names carry spaces; only meaningful mid-query
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elif action == "backspace":
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self._filter = self._filter[:-1]
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elif action == "enter" and self._filter:
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self._frame_matches(vp)
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# Any handled key may have redrawn the body, so clean the right edge next paint.
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self._needs_scrub = True
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self._persist()
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def _reset_view(self, vp: Viewport) -> None:
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"""Refit the view to the nodes' dense core (the map's opening frame)."""
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self._viewport = Viewport.fit(
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[(m.lat, m.lon) for m in self._markers],
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vp.dot_w,
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vp.dot_h,
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max_zoom=self._max_tile_zoom,
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fraction=self._view_fraction,
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)
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def _frame_matches(self, vp: Viewport) -> None:
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"""Refit the view around the find filter's matches (Enter on an active find).
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All matches are framed (``fraction=1.0`` — the user asked for exactly these
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nodes, so no dense-core trimming), and no matches at all leaves the view alone.
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"""
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matches = self._matches()
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if not matches:
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return
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self._viewport = Viewport.fit(
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[(m.lat, m.lon) for m in matches],
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vp.dot_w,
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vp.dot_h,
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max_zoom=self._max_tile_zoom,
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fraction=1.0,
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)
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def _pan(self, vp: Viewport, direction: str, *, fine: bool) -> None:
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"""Pan by one coarse step, or — when ``fine`` — a single character cell.
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A character cell is 2 braille dots wide and 4 tall, so the fine step is that many
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dots expressed as a fraction of the current view.
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"""
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dx, dy = _PAN_DIRS[direction]
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if fine:
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self._viewport = vp.panned(dx * 2 / vp.dot_w, dy * 4 / vp.dot_h)
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else:
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self._viewport = vp.panned(dx * _PAN_STEP, dy * _PAN_STEP)
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class LocationPickScreen(MapScreen):
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"""The map, repurposed as a coordinate picker: pan the crosshair, Enter to choose.
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Used by the config editor to set the node's advertised location by *pointing at the
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map* instead of typing degrees. It is a :class:`MapScreen` with three changes: a
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crosshair marker rides the view centre (labelled with the live coordinates, so the
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user always sees exactly what they're about to pick), Enter resolves with the
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centre's ``(lat, lon)`` instead of framing find matches (find is off here — see
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:attr:`MapScreen.find_enabled`), and ``Home`` recentres on the *initial* location
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rather than refitting the node cloud. The surrounding mesh nodes are still drawn, so
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placing yourself relative to a known repeater is easy. Esc cancels (resolves CANCEL,
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surfaced as ``None`` by the caller).
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"""
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find_enabled = False
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def __init__(
|
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self,
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session, # noqa: ANN001 - TuiSession, imported lazily to avoid a cycle
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markers: list[MapMarker],
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source: BasemapSource,
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max_tile_zoom: int,
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*,
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initial: Optional[tuple[float, float]] = None,
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zoom: int = 13,
|
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) -> None:
|
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"""Create the picker.
|
|
|
|
Args:
|
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session: The running TUI session (for size + repaint scheduling).
|
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markers: Located mesh nodes to draw for context (may be empty).
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source: The vector-tile source (already resolved/warmed).
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max_tile_zoom: The source's max zoom, captured off the event loop at open time.
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initial: The location to open centred on (the node's current position), or
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``None`` to frame the mesh instead (falling back to a world view when no
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nodes are located either).
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zoom: The zoom to open at when ``initial`` is given.
|
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"""
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saved = (initial[0], initial[1], zoom) if initial is not None else None
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super().__init__(session, markers, source, max_tile_zoom, saved_view=saved)
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self._initial = initial
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self._pick_zoom = zoom
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|
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@property
|
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def footer_hint(self) -> str: # type: ignore[override]
|
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"""Key hints for picking, plus the live tile-loading indicator."""
|
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base = "↑↓←→ pan · ⇧ fine · PgUp/PgDn zoom · Enter set location · Esc cancel"
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if self._pending:
|
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return f"{base} · [muted]loading {len(self._pending)} tiles…[/muted]"
|
|
if not self._source.available:
|
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return f"{base} · [warn]offline — no basemap[/warn]"
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return base
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|
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def _initial_viewport(self, dot_w: int, dot_h: int) -> Viewport:
|
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"""Open on the initial location, else frame the nodes, else a world view."""
|
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if self._saved_view is None and not self._markers:
|
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return Viewport(20.0, 0.0, 2, dot_w, dot_h) # nothing to frame — the world
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return super()._initial_viewport(dot_w, dot_h)
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|
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def render_body(self, width: int) -> list[str]:
|
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"""Render the map with the crosshair marker pinned to the view centre.
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|
|
|
The crosshair is a transient marker appended for just this frame (never stored in
|
|
:attr:`_markers`), drawn in the "self" style so it reads as *your* position-to-be
|
|
and labelled with the live coordinates it would commit.
|
|
"""
|
|
if self._viewport is None:
|
|
# First paint: let the base class establish the viewport so the crosshair can
|
|
# ride the centre from the very first frame (the extra render is one-off).
|
|
super().render_body(width)
|
|
real = self._markers
|
|
vp = self._viewport
|
|
if vp is not None:
|
|
cross = MapMarker(
|
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label=f"⌖ {vp.center_lat:.5f}, {vp.center_lon:.5f}",
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lat=vp.center_lat,
|
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lon=vp.center_lon,
|
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is_self=True,
|
|
)
|
|
self._markers = real + [cross]
|
|
try:
|
|
return super().render_body(width)
|
|
finally:
|
|
self._markers = real
|
|
|
|
def _title(self, vp: Viewport) -> str:
|
|
"""A live status title: the coordinates under the crosshair and the scale."""
|
|
base = super()._title(vp)
|
|
scale = base.rsplit("·", 1)[-1].strip()
|
|
return f"set location · {vp.center_lat:.5f}, {vp.center_lon:.5f} · z{vp.zoom} · {scale}"
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|
|
|
def handle(self, action: str, data: str = "") -> None:
|
|
"""Commit the centre on Enter; ``Home`` returns to the initial spot; else map keys."""
|
|
if action == "enter":
|
|
vp = self._viewport
|
|
if vp is not None:
|
|
self.resolve((vp.center_lat, vp.center_lon))
|
|
return
|
|
if action in ("home", "ctrl_home") and self._viewport is not None:
|
|
# Reset returns to the *starting* view — the initial location when one was
|
|
# given, else the node frame — rather than refitting a cloud that now includes
|
|
# nowhere in particular. With neither, fall back to the world view.
|
|
vp = self._viewport
|
|
if self._initial is not None:
|
|
lat, lon = self._initial
|
|
self._viewport = Viewport(
|
|
clamp_lat(lat), lon, self._pick_zoom, vp.dot_w, vp.dot_h
|
|
)
|
|
elif not self._markers:
|
|
self._viewport = Viewport(20.0, 0.0, 2, vp.dot_w, vp.dot_h)
|
|
else:
|
|
super().handle(action, data)
|
|
return
|
|
self._needs_scrub = True
|
|
return
|
|
super().handle(action, data)
|
|
|
|
|
|
async def pick_location(
|
|
ctx: "AppContext", *, initial: Optional[tuple[float, float]] = None
|
|
) -> Optional[tuple[float, float]]:
|
|
"""Open the full-screen map as a coordinate picker; return ``(lat, lon)`` or ``None``.
|
|
|
|
Gathers the mesh's located nodes for context (best-effort — an unreachable radio just
|
|
means a barer map), warms the tile source off the event loop, then runs a
|
|
:class:`LocationPickScreen` until the user commits a spot with Enter or backs out
|
|
with Esc.
|
|
|
|
Args:
|
|
ctx: Shared application context (must be in the interactive menu).
|
|
initial: The location to open centred on (e.g. the node's current coordinates),
|
|
or ``None`` to frame the mesh.
|
|
|
|
Raises:
|
|
RuntimeError: If called outside the interactive menu (no full-screen session).
|
|
"""
|
|
import asyncio
|
|
|
|
from ..tools.map import gather_markers
|
|
from .surface import TuiUi
|
|
from .tui.screen import CANCEL
|
|
|
|
if not isinstance(ctx.ui, TuiUi): # pragma: no cover - guarded by the menu-only caller
|
|
raise RuntimeError("the interactive map is only available in the menu")
|
|
session = ctx.ui.session
|
|
try:
|
|
markers = await gather_markers(ctx)
|
|
except Exception: # noqa: BLE001 - context markers are a nicety, never a requirement
|
|
markers = []
|
|
source = basemap_source(ctx)
|
|
max_zoom = await asyncio.to_thread(lambda: source.max_zoom)
|
|
screen = LocationPickScreen(
|
|
session, markers, source, max_zoom, initial=initial
|
|
)
|
|
try:
|
|
result = await session.run_screen(screen)
|
|
finally:
|
|
# Same clean-slate repaint as open_map: the braille may have smeared the terminal.
|
|
session.request_full_repaint()
|
|
return None if result is CANCEL or result is None else result
|
|
|
|
|
|
def basemap_source(ctx: "AppContext") -> BasemapSource:
|
|
"""Build the vector-tile source backed by the app's on-disk tile cache."""
|
|
return BasemapSource(ctx.settings.config_dir / "tilecache")
|
|
|
|
|
|
async def open_map(
|
|
ctx: "AppContext",
|
|
markers: list[MapMarker],
|
|
*,
|
|
fraction: float = DEFAULT_VIEW_FRACTION,
|
|
) -> None:
|
|
"""Open the interactive full-screen map over ``markers`` and run until dismissed.
|
|
|
|
Warms the tile source off the event loop (so the first paint doesn't block on the
|
|
network), then pushes the :class:`MapScreen` and awaits its dismissal.
|
|
|
|
Args:
|
|
ctx: Shared application context (must be in the interactive menu).
|
|
markers: The located mesh nodes to plot (non-empty).
|
|
fraction: Fraction of the nodes the default view frames (see :class:`MapScreen`).
|
|
|
|
Raises:
|
|
RuntimeError: If called outside the interactive menu (no full-screen session).
|
|
"""
|
|
from .surface import TuiUi
|
|
|
|
if not isinstance(ctx.ui, TuiUi): # pragma: no cover - guarded by the menu-only caller
|
|
raise RuntimeError("the interactive map is only available in the menu")
|
|
session = ctx.ui.session
|
|
source = basemap_source(ctx)
|
|
# Resolve the tile template/zoom in a worker thread so the UI thread never blocks.
|
|
max_zoom = await asyncio.to_thread(lambda: source.max_zoom)
|
|
screen = MapScreen(
|
|
session,
|
|
markers,
|
|
source,
|
|
max_zoom,
|
|
saved_view=ctx.repo.get_map_view(),
|
|
on_view_change=lambda vp: ctx.repo.set_map_view(
|
|
vp.center_lat, vp.center_lon, vp.zoom
|
|
),
|
|
view_fraction=fraction,
|
|
)
|
|
try:
|
|
await session.run_screen(screen)
|
|
finally:
|
|
# The map's braille may have smeared the terminal via double-width fallback glyphs
|
|
# that prompt_toolkit's diff can't see; force one full repaint so the menu drawn
|
|
# underneath starts from a clean slate rather than inheriting that garbage.
|
|
session.request_full_repaint()
|