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MeshTerm/meshterm/ui/message_paths_screen.py
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Jean-Pierre MartineauandClaude Opus 4.8 9ce1e63dc9 Dialogs: full-repaint on scroll to clear a smear off the static frame
The real scroll-smear cause, and why the previous fix could not work.

A floating dialog draws a small box over a static background: the frame
around it and the box's own border are identical frame-to-frame, so
prompt_toolkit's differential renderer never rewrites them. Its paint is
relative-positioned (cursor_forward/backward from pt's own assumed
column, advanced by pt's own width model). A glyph the terminal renders
wider than pt models — a route graph's braille lanes, node-type marks, a
chart's braille — desyncs the terminal cursor and pushes a stray cell
onto that static frame, where it lingers because pt believes the cell is
unchanged. Full-frame screens masked this: their body redraws wholesale
on scroll, healing the smear itself (the map scrubs only its static edge).

The prior attempt (822db52) filled pt's cached frame with a sentinel to
force an in-place rewrite. But that keeps previous_screen non-null, so pt
never takes the erase_down + cursor-reset-to-origin branch — it repaints
the same desynced garbage. Only dropping the cached frame triggers the
full erase_down that blanks the terminal and re-syncs the cursor. It also
only covered three route-graph screens, missing scrolled result windows.

Fix, structural rather than per-screen: when a scroll/movement action
reaches a screen that is floating over a backdrop, drop pt's remembered
frame so the next paint clears the whole terminal and redraws clean. No
smears flag, no geometry — any floating dialog, any wide glyph. This is
the "clear the screen before redraw" the symptom calls for; the cost is
one full repaint per dialog scroll, negligible for a modal box.

Removes the smears flag and _reflush_frame; the map's own edge scrub is
untouched. Full suite: 807 pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:11:05 -04:00

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"""The Message paths dialog: every way one chat message reached this radio.
The interactive face of :mod:`~meshterm.services.message_paths`, opened from the chat
with ``^P`` (or Enter on a picked direct message). The evidence — one logged frame per
arrival, each with the relay path it rode — is laid out twice, so the shape and the
detail read together:
* a **graph** up top draws every distinct path the message took through the shared
route-graph widget (:mod:`~meshterm.ui.pathgraph`): the currently selected path
white, the unused paths gray beneath it. The origin sits at the left, we sit at the
right, and every relay in between gets its own node-type marker (``▲`` repeater, …)
plus the first byte of its hash — set straight above or below the marker, in the mesh
name's own colour, so the byte reads as that node and never crowds the line running
through it. A node-type key sits under the fan. The row list carries the full names,
so the graph's labels stay two cells wide and a many-path graph stays readable.
* the **arrival list** beneath is one row per logged copy — time, reception SNR, and
the relay chain through the shared compact path widget, each named hop annotated
with the hash byte it is addressed by (``YUL-Poly (3d)``, the trace presentation);
an unknown relay stands in its own hash at the device's path-hash width, muted grey
and annotated with that byte (``e839f2 (e8)``).
↑↓ move the selection (the graph's highlight follows); a row longer than the
dialog **scrolls horizontally with ←→**, the whole line shifting under a ``…`` at
whichever edge continues, and snaps back the moment the selection moves on.
Nothing here transmits; like the service beneath it, this is a read-model over what
the radio already heard.
"""
from __future__ import annotations
from typing import Optional
from rich.text import Text
from ..core.models import ChatMessage
from ..services.message_paths import Arrival
from .pathgraph import PathLayer, render_path_graph
from .theme import snr_style
from .tui.render import crop_cells, render_to_ansi
from .tui.screen import Screen
from .widgets import NodeResolver, TypeOf, node_type_legend, path_text, route_graph_style
#: Cells one ←/→ press shifts the selected row by.
_HSTEP = 4
#: Edge colours: the selected path draws white over the unused paths' gray.
_EDGE_SELECTED = (255, 255, 255)
_EDGE_UNUSED = (110, 110, 110)
class MessagePathsScreen(Screen):
"""A floating dialog: one message's arrivals as a path graph over a row list."""
def __init__(
self,
message: ChatMessage,
arrivals: list[Arrival],
*,
matched: bool,
resolve: NodeResolver,
prefix_bytes: int,
self_name: Optional[str],
summary: str,
source: Optional[str] = None,
type_of: Optional[TypeOf] = None,
) -> None:
"""Build the dialog over one message's matched arrivals.
Args:
message: The chat message whose delivery evidence is shown.
arrivals: Its logged arrivals, oldest first (may be empty).
matched: Whether the arrivals were matched by content (a decrypted
channel frame) rather than merely by time — the summary line warns
when they weren't.
resolve: Maps a hop hash to a friendly name when known.
prefix_bytes: The device's path-hash width — how many bytes of an unnamed
hop's hash stand in for its (unknown) name.
self_name: Our own node's name (the graph's right endpoint, white).
summary: The one-line evidence summary shown under the quoted text.
source: Display name of the message's origin — the sender parsed from a
channel message, us for an outbound one, the peer for a direct chat
(``None`` reads as an unknown ``?`` origin).
type_of: Maps a relay hash to its node type, so the graph marks a repeater
``▲`` (etc.) instead of a generic dot; ``None`` keeps the plain dots.
"""
super().__init__()
self.title = "Message paths"
self._message = message
self._arrivals = arrivals
self._matched = matched
self._resolve = resolve
self._prefix_bytes = prefix_bytes
self._self_name = self_name
self._summary = summary
self._source = source
self._type_of = type_of
self._index = 0
#: Cells the selected row is shifted left by (reset whenever ↑↓ move), and
#: how far it *can* shift, measured against the width of the last render.
self._hshift = 0
self._hmax = 0
self._cursor: Optional[int] = None
# --- input ---------------------------------------------------------------
@property
def footer_hint(self) -> str: # type: ignore[override]
"""Row keys while there are rows; a bare close hint otherwise."""
if self._arrivals:
return "↑↓ move · ←→ scroll line · Esc close"
return "Esc close"
def handle(self, action: str, data: str = "") -> None:
"""Move the selection, shift the selected line sideways, or dismiss."""
rows = len(self._arrivals)
if action == "up" and rows:
self._index = (self._index - 1) % rows
self._hshift = 0
elif action == "down" and rows:
self._index = (self._index + 1) % rows
self._hshift = 0
elif action == "pageup" and rows:
self._index = max(0, self._index - self._page_step)
self._hshift = 0
elif action in ("pagedown", "space") and rows:
self._index = min(rows - 1, self._index + self._page_step)
self._hshift = 0
elif action in ("home", "ctrl_home") and rows:
self._index = 0
self._hshift = 0
elif action in ("end", "ctrl_end") and rows:
self._index = rows - 1
self._hshift = 0
elif action == "left":
self._hshift = max(0, self._hshift - _HSTEP)
elif action == "right":
self._hshift = min(self._hmax, self._hshift + _HSTEP)
elif action in ("escape", "enter"):
self.resolve(None)
def cursor_line(self) -> Optional[int]:
"""The selected row, so a tall arrival list scrolls with the selection."""
return self._cursor
# --- rendering -------------------------------------------------------------
def render_body(self, width: int) -> list[str]:
"""The quoted message and summary, the path graph, then the arrival rows."""
quoted = self._message.text.replace("\n", " ")
if len(quoted) > 64:
quoted = quoted[:63] + "…"
stamp = Text(self._message.created_at.astimezone().strftime("%b %d %H:%M"),
style="muted")
stamp.append(" · ", style="muted")
stamp.append(self._summary, style="muted" if self._matched else "warn")
lines = [
render_to_ansi(Text(f"“{quoted}”"), width, no_wrap=True),
render_to_ansi(stamp, width, no_wrap=True),
]
self._cursor = None
if not self._arrivals:
lines.append("")
note = (
"Nothing overheard — the radio only logs frames it hears while "
"MeshTerm is listening."
if self._matched
else "No direct-message frames logged in the window."
)
lines.append(render_to_ansi(Text(note, style="muted"), width))
self._scroll_total = len(lines)
return lines
lines.append("")
lines.extend(self._graph_lines(width))
caption = Text("origin → you · white = selected path · labels = hash byte",
style="faint")
lines.append(render_to_ansi(caption, width, no_wrap=True))
lines.append(render_to_ansi(node_type_legend(), width, no_wrap=True))
lines.append("")
for i, arrival in enumerate(self._arrivals):
if i == self._index:
self._cursor = len(lines)
lines.append(self._selected_line(arrival, width))
else:
row = Text(" ")
row.append_text(self._row_text(arrival))
lines.append(render_to_ansi(row, width, no_wrap=True))
self._scroll_total = len(lines)
return lines
# -- the rows --
def _row_text(self, arrival: Arrival) -> Text:
"""One arrival, unabridged: time, reception SNR, and its relay path.
Hops carry the trace presentation at the graph's grain: each named hop is
annotated with the hash byte it is addressed by (``YUL-Poly (3d)``); an unnamed
hop, having no name to show, stands in its own hash at the device's path-hash
width — muted grey, since colour is the "this is a name" signal — annotated with
that same byte (``e839f2 (e8)``), so the rows and the graph's labels cross-reference.
"""
row = Text()
row.append(arrival.when.astimezone().strftime("%H:%M:%S"), style="muted")
row.append(" ")
if arrival.snr is not None:
row.append(f"{arrival.snr:+5.1f} dB", style=snr_style(arrival.snr))
else:
row.append(" " * 8)
row.append(" ")
if arrival.hops:
row.append("via ", style="muted")
row.append_text(
path_text(
arrival.hops, self._resolve,
prefix_bytes=self._prefix_bytes, self_name=self._self_name,
empty="direct", show_hash=True, hash_bytes=1, hash_as_name=True,
)
)
if arrival.resend:
row.append(f" (resend #{arrival.resend})", style="muted")
return row
def _selected_line(self, arrival: Arrival, width: int) -> str:
"""The highlighted row: ``❯`` pointer, shifted by ``←→`` under edge ``…``.
The whole line scrolls — timestamp and SNR included — and the shift bound
is measured here against the current width, so a resize can only ever leave
the row clamped back into range.
"""
full = self._row_text(arrival)
avail = max(1, width - 2)
self._hmax = max(0, full.cell_len - avail)
self._hshift = min(self._hshift, self._hmax)
shift = self._hshift
left_more = 1 if shift > 0 else 0
right_more = 1 if shift + avail < full.cell_len else 0
inner = max(1, avail - left_more - right_more)
line = Text("❯ ", style="brand", no_wrap=True)
if left_more:
line.append("…", style="muted")
line.append_text(crop_cells(full, shift + left_more, inner))
if right_more:
line.append("…", style="muted")
line.style = "brand"
return render_to_ansi(line, width, no_wrap=True)
# -- the graph --
def _paths(self) -> list[tuple[str, ...]]:
"""The distinct relay paths across the arrivals, in first-heard order."""
seen: list[tuple[str, ...]] = []
for arrival in self._arrivals:
if arrival.hops not in seen:
seen.append(arrival.hops)
return seen
def _graph_lines(self, width: int) -> list[str]:
"""Draw every distinct path origin → us, the selected one white over gray.
The shared route-graph widget does the layout (lanes fanned from the centre
in first-heard order, shared relays averaged together); this just maps each
distinct path to a :class:`~meshterm.ui.pathgraph.PathLayer` — the selected
one white on top, the rest gray beneath — and hands it the shared route-graph
callbacks (:func:`~meshterm.ui.widgets.route_graph_style`): endpoints named,
relays their own map marker where the type is known, each labelled by its
first hash byte in the node's own hue.
"""
selected = self._arrivals[self._index].hops
layers = [
PathLayer(
hops=path,
color=_EDGE_SELECTED if path == selected else _EDGE_UNUSED,
priority=3 if path == selected else 2,
)
for path in self._paths()
]
glyph_of, label_of, label_rgb_of = route_graph_style(
resolve=self._resolve, self_name=self._self_name, source=self._source,
type_of=self._type_of,
)
return render_path_graph(
layers, width,
glyph_of=glyph_of, label_of=label_of, label_rgb_of=label_rgb_of,
)