Map. Enter framed the matches, which is only ever half of what finishing a find means. Typing a query dims everything it doesn't match, and the common finish is "yes, that one -- now let me look around it": the query has done its job and only the dimming is in the way. So Enter drops the query and leaves the view where the reader put it, and ^Enter is the other finish -- take me to them -- keeping the query, because a frame is a place to arrive and framing tighter from there is one more press. ^Enter is not a keycode any terminal has to offer: Enter *is* ^M, so a console without modifyOtherKeys has nothing left to modify. What most do send is LF, which prompt_toolkit spells ControlJ and nothing here was using, so it is bound; the right-Ctrl rescue covers the rest; and where a console spells neither, the F3 Frame chip is the affordance -- which is the platform where that was already the whole story. Mesh walk. The breadcrumb elided its head and snapped right, so a long walk had a beginning that could not be read at all. Left and right now scroll it a hop at a time, and a scrolled line grows its own trailing elision: the mark means the same thing on either side, more walk that way. It stops where the head comes into view rather than running the line off the edge, and any change to the trail rewinds it -- the focus is what the next move is read from. The hint trades "type to find" for the arrows exactly while the trail overflows: typing announces itself the moment a letter lands, the scroll had no way to. And the find now narrows the canvas fan, not just the list. The east of the picture is the ways onward, which is what the query is asking about; the focus and the node we came from are the walk itself, so they hold through whatever is typed and the graph keeps its bearings while the choices thin. Chat. The transcript's sections are days and its section jump was already bound, so it takes the free left pair the same way a grouped list's does -- Day up outside Day down, the lane's handedness, ctrl_pageup/ctrl_pagedown -- lit only when there is a second day to step to. Read off the two end messages rather than by re-dating the whole transcript every paint. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
914 lines
44 KiB
Python
914 lines
44 KiB
Python
"""The interactive full-screen map: a pannable, zoomable slippy map in the terminal.
|
||
|
||
This drives the braille street map inside the TUI. It owns a :class:`~meshterm.core.geo.
|
||
Viewport` over the mesh's nodes, fetches the vector tiles covering it in the background (so
|
||
the UI never blocks on the network), and redraws via :func:`~meshterm.ui.map_render.
|
||
render_map`. Keys:
|
||
|
||
* the **arrow keys** pan; holding **Shift** pans by a single character cell for fine
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||
positioning. On the PicoCalc the Shift watcher supplies the modifier the console
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||
strips: its keymap turns Shift+↑/↓ into PgUp/PgDn (rescued back into fine pans here —
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no physical PgUp exists there, so the code can't mean anything else) and eats
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||
Shift+←/→ outright — those never reach the app at all until the console keymap maps
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||
them back to plain arrows,
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||
* ``PgUp`` / ``PgDn`` zoom in / out,
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* ``Home`` recenters and refits to the dense core of the nodes — the *region* the mesh
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||
covers, and the same default view the map opens on,
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||
* ``^U`` (for *you*) recenters on **your own node**, keeping the zoom you chose and
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clearing any find (the lane's ``You`` chip; its Shift half also zooms in close),
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* **typing finds nodes**: every letter key feeds a live name filter — matching nodes keep
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bright labels while the rest dim to context, ``Backspace`` edits, ``^Enter`` frames the
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matches (keeping the query), and ``Enter`` or ``Esc`` drops the query where it is
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||
without moving the view (a second ``Esc`` leaves the map). This is why no plain letters
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||
are bound to actions here,
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* ``Esc`` leaves the map.
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||
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With no network (and no cached tiles) the basemap is simply absent and nodes are plotted on a
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blank grid — the map still works, it just has no streets.
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"""
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||
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from __future__ import annotations
|
||
|
||
import asyncio
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||
import math
|
||
from collections import OrderedDict
|
||
from typing import TYPE_CHECKING, Callable, Optional
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||
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||
from ..core.geo import DEFAULT_VIEW_FRACTION, EARTH_RADIUS_KM, Viewport, clamp_lat
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||
from ..core.mvt import Layer
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||
from ..platforms import get_platform
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||
from ..services import modifier_watch
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||
from ..services.basemap import BasemapSource
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from .map_render import Ghost, MapMarker, render_ground, render_map
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||
from .tui.render import query_line
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from .tui.screen import Screen
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||
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if TYPE_CHECKING:
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from ..context import AppContext
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||
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#: Fraction of the view a single (coarse) pan keypress moves.
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_PAN_STEP = 0.30
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#: Unit pan direction (east, south) for each directional action / key.
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_PAN_DIRS: dict[str, tuple[int, int]] = {
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"up": (0, -1),
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||
"down": (0, 1),
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||
"left": (-1, 0),
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||
"right": (1, 0),
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||
}
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||
|
||
#: How far past the tile source's max zoom the display may go (lower tiles are magnified).
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_OVERZOOM = 2
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||
|
||
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||
def _loop_running() -> bool:
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||
"""Whether there is an event loop to hand background work to.
|
||
|
||
Asked *before* building a coroutine, not after: ``ensure_future`` without a loop
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raises, but by then the coroutine exists and never gets awaited, which Python reports
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as a resource warning on a path that is otherwise perfectly correct (a CLI export or a
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test rendering a map with no loop at all).
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||
"""
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try:
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asyncio.get_running_loop()
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except RuntimeError:
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return False
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return True
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||
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#: How many screens' worth of decoded tiles to keep resident, as a multiple of what the
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#: current view needs. A decoded tile costs ~0.9 MB on the PicoCalc (62 bytes a point,
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#: measured) against a device that has ~100 MB in total, so a map panned far enough would
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#: otherwise fill memory with ground the user has left behind. Keeping the screen plus one
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#: screen of history costs almost nothing to get wrong: an evicted tile comes back from
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#: the decoded cache in ~25-50 ms, having already been parsed once.
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_TILE_CACHE_SCREENS = 2
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||
|
||
#: Floor on that budget, so a zoomed-out view needing one or two tiles still keeps enough
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#: history for a pan away and back to be instant.
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_MIN_TILE_CACHE = 8
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||
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#: The zoom a frame homes in at when the matches set no extent of their own — a
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#: single node (or several at one spot) has nothing to frame, so ^Enter zooms to this
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#: street-level closeness rather than the fit's neutral default. Capped at the tile
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#: source's max so it never over-zooms onto blank tiles.
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_FIND_ZOOM = 16
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||
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class MapScreen(Screen):
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"""A full-screen, keyboard-driven map of the mesh's located nodes over an OSM basemap."""
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floating = False
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#: Whether printable keys feed the find-as-you-type node filter. The location
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#: picker turns this off: there, typing has no job and a silent filter would
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#: mysteriously dim the context markers.
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find_enabled = True
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||
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@property
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def fkey_lane(self):
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"""The PicoCalc lane: three ways to frame the view, then the zoom rocker.
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The map is the one screen that repurposes the nav actions wholesale: PgUp/PgDn
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zoom, Home reframes, and ``end`` is bound to nothing at all — so the shared lane's
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Shift-bank jumps have nothing to jump to here and F4/F5 are lone slots. That is
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also the one exception to the rule that a Home/End verb rides the Shift half of
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its pager (JP, 2026-08-08): ``Region`` is not a vertical move through a body, it
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is a *destination*, and it keeps the prime F1 slot next to the other two.
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All three destinations answer "where should I be looking?", in widening order of
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specificity: the whole **Region** the mesh covers, **You** at the centre of it, or
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just the nodes a find query **Frame**\\ s. Region always acts; You needs our own
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node to be on the map at all; Frame needs a query with matches to frame, so on an
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unfiltered map it dims (and no-ops) rather than standing in for Region.
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||
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||
Two slots carry a Shift half along their own axis (JP, 2026-08-08). Behind You
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sits **You +**: the same jump home, but zoomed in close — the ``+`` borrowed from
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the zoom rocker's vocabulary, so the pair reads as "you / you, closer". Behind
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Frame sits **Clear**: the find axis's other end, dropping the query the way Frame
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commits it — lit exactly while there is a query to drop. Enter and Esc both do
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that on a keyboard; the chip is how the pair teaches it where there is no hint line.
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The zoom pair keeps the lane's handedness (see
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:data:`~meshterm.ui.tui.fkeys.DEFAULT_LANE`): out on the left, in on the right, so
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F4/F5 read as the ``−``/``+`` rocker they are.
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"""
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from .tui.fkeys import FPair
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me = self._self_marker() is not None
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return [
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FPair("Region", "home"),
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FPair("You", "locate", "You +", "locate_zoom", enabled=me, opp_enabled=me),
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FPair(
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"Frame", "frame", "Clear", "clear_find",
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enabled=bool(self._filter) and bool(self._matches()),
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opp_enabled=bool(self._filter),
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),
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FPair("Zoom -", "pagedown"),
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FPair("Zoom +", "pageup"),
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]
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def __init__(
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self,
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session, # noqa: ANN001 - TuiSession, imported lazily to avoid a cycle
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markers: list[MapMarker],
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source: BasemapSource,
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max_tile_zoom: int,
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*,
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saved_view: Optional[tuple[float, float, int]] = None,
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on_view_change: Optional[Callable[[Viewport], None]] = None,
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view_fraction: float = DEFAULT_VIEW_FRACTION,
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find: str = "",
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) -> None:
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"""Create the map screen.
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Args:
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session: The running TUI session (for size + repaint scheduling).
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markers: The located mesh nodes to plot (must be non-empty).
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source: The vector-tile source (already resolved/warmed).
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max_tile_zoom: The source's max zoom, captured off the event loop at open time.
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saved_view: A previously persisted ``(center_lat, center_lon, zoom)`` to reopen
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on, or ``None`` to frame the nodes instead.
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on_view_change: Called with the viewport whenever the centre or zoom changes, so
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the caller can persist it. Deduplicated — only actual changes fire it.
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view_fraction: Fraction of the nodes the default frame (and ``r`` reset) fits —
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the densest that many, so outliers don't dominate. See :meth:`geo.Viewport.fit`.
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find: A find query to open with, exactly as if the user had typed it — the
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matching nodes light and the rest dim (the node-detail page seeds its node's
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name here). Editable and Esc-clearable like any typed find; ``""`` = off.
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||
"""
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||
super().__init__()
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self.title = "Map"
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self._session = session
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||
self._markers = markers
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self._source = source
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self._max_tile_zoom = max_tile_zoom
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||
self._saved_view = saved_view
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self._on_view_change = on_view_change
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self._view_fraction = view_fraction
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# The view last handed to ``on_view_change``; seeded with the restored view so
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# reopening unchanged doesn't rewrite it.
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self._last_saved = saved_view
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#: The live find-as-you-type node filter ("" = off). Every printable key lands
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#: here — the map binds no letters to actions — and rendering highlights the
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#: matching markers while dimming the rest. A caller may seed it (``find``), which
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#: behaves exactly like a query the user had already typed.
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self._filter = find
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self._viewport: Optional[Viewport] = None
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self._size: tuple[int, int] = (0, 0) # (dot_w, dot_h) the viewport is built for
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||
# Ask the session to scrub the panel's right edge on the next paint (see
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# :meth:`consume_edge_scrub`). Seeded ``True`` so the first braille frame's edge is
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||
# cleaned even before the first pan.
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||
self._needs_scrub = True
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||
# Decoded tiles keyed by (z, x, y); a stored ``None`` means "fetched, empty/absent".
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||
# Decoded tiles, least-recently-shown first — see :meth:`_trim_tiles`.
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||
self._tiles: OrderedDict[tuple[int, int, int], Optional[list[Layer]]] = OrderedDict()
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||
self._pending: set[tuple[int, int, int]] = set()
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# The last finished ground frame and what it was drawn for — see :meth:`render_body`.
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||
# Rasterizing a downtown view is ~0.5-1 s of pure Python (tens of thousands of
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# vector features), far too slow to sit on a keystroke, so it happens off the paint
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# path and the paint serves whatever is ready.
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self._frame: Optional[list[str]] = None
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self._frame_key: Optional[tuple] = None
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# That frame's ground, kept so a view that has moved on can stand on it until its
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# own is drawn (see :meth:`_ground`).
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||
self._ghost: Optional[Ghost] = None
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||
self._drawing: Optional[tuple] = None # the key currently being rasterized
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||
self._wanted: Optional[tuple[tuple, Viewport]] = None # the next one to draw
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||
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||
# --- rendering -----------------------------------------------------------
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||
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||
@property
|
||
def footer_hint(self) -> str: # type: ignore[override]
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"""Key hints — or the live find query.
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||
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While a find filter is active the hints give way to the query itself with its
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editing keys, so the typed text is always visible somewhere fixed.
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||
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The line spends its whole 72-cell budget, so the two view-jump keys share one atom
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(``Home/^U region/you``) and ``⇧ fine`` — a refinement of a key the line already
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names, and the only atom here that documents a *modifier* rather than a binding —
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is the one that gives way to make room for them. The basemap's state used to hang
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off the end of this line as a suffix; it is a status atom, not a key, so it moved
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||
to the title where the standards chain those (see :meth:`_title`), which is what
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finally brought the line inside the budget.
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"""
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||
if self._filter:
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return f"find: {self._filter}▏ · ^Enter frame · ⌫ erase · Enter/Esc clear"
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return "↑↓←→ pan · PgUp/PgDn zoom · Home/^U region/you · type to find · Esc back"
|
||
|
||
def consume_edge_scrub(self) -> int:
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||
"""Right-edge columns the session should force-repaint on the next paint (0 = none).
|
||
|
||
A braille glyph the terminal font lacks is substituted by a *double-width* fallback,
|
||
which shoves the row and smears the panel's right padding and border. The map body
|
||
itself redraws wholesale as it pans, so those cells self-heal — but the static edge
|
||
does not change frame-to-frame, so prompt_toolkit's differential paint never rewrites
|
||
it and the smear lingers there. After a move we ask the session to force just those
|
||
two columns (right padding + border) to repaint, scrubbing the smear without the
|
||
whole-frame flicker a full repaint would cause.
|
||
"""
|
||
if not self._needs_scrub:
|
||
return 0
|
||
self._needs_scrub = False
|
||
return 2 # the panel's right padding cell and its right border cell
|
||
|
||
def _query_echo(self) -> bool:
|
||
"""Whether this paint echoes the find query over the canvas's bottom row.
|
||
|
||
Only where the footer isn't drawn (:attr:`~meshterm.platforms.Platform.footer_fkeys`):
|
||
there the hint line carrying the query never reaches the screen, so without this row
|
||
the map would silently filter itself while the reader has no idea what they typed.
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||
On the desktop the footer already shows it and the canvas keeps the whole body.
|
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"""
|
||
return bool(self._filter) and get_platform().footer_fkeys
|
||
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||
def render_body(self, width: int) -> list[str]:
|
||
"""Build (or resize) the viewport, ensure its tiles, and render the frame.
|
||
|
||
Where the platform needs a body-line query echo (see :meth:`_query_echo`), it is
|
||
drawn *over* the canvas's last row — directly above the F-key lane — rather than
|
||
stacked above the map: an extra head line used to shift the whole ground down a
|
||
row the moment a find began (JP, 2026-08-08). Overlaying costs a strip of ground
|
||
behind the echo while a query is live, but the viewport itself never resizes, so
|
||
nothing jumps and the pan/zoom geometry holds steady.
|
||
"""
|
||
_, cell_h = self._session.base_body_size()
|
||
cell_w = width
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||
dot_w, dot_h = cell_w * 2, max(1, cell_h) * 4
|
||
|
||
if self._viewport is None:
|
||
self._viewport = self._initial_viewport(dot_w, dot_h)
|
||
self._size = (dot_w, dot_h)
|
||
elif self._size != (dot_w, dot_h):
|
||
self._viewport = self._viewport.resized(dot_w, dot_h)
|
||
self._size = (dot_w, dot_h)
|
||
|
||
self._ensure_tiles(self._viewport)
|
||
self._persist()
|
||
lines = self._ground(self._viewport)
|
||
self.title = self._title(self._viewport)
|
||
if lines and self._query_echo():
|
||
lines[-1] = query_line(self._filter, width)
|
||
return lines
|
||
|
||
def _ground_key(self, vp: Viewport) -> tuple:
|
||
"""Everything the rasterized ground is a function of.
|
||
|
||
The tile *identities* go in the key rather than their contents: a tile's decoded
|
||
layers never change once loaded, so a tile arriving is the only way the picture can
|
||
gain detail, and that shows up here as a new key.
|
||
"""
|
||
loaded = tuple(t for t in vp.tiles(self._max_tile_zoom) if self._tiles.get(t))
|
||
return (vp, loaded, self._filter, len(self._markers))
|
||
|
||
def _ground(self, vp: Viewport) -> list[str]:
|
||
"""The map picture for ``vp`` — from the last raster if it still applies, else soon.
|
||
|
||
Rasterizing a view is 0.5-1 s of pure Python on the PicoCalc (a downtown frame
|
||
projects tens of thousands of vector features), so it cannot happen between a
|
||
keypress and the paint that answers it. Instead the paint always returns
|
||
immediately, with the best picture available *right now*, and a background task
|
||
draws the real one and asks for a repaint when it lands:
|
||
|
||
* **Nothing has changed** — the finished raster is exactly this view: serve it.
|
||
* **Only the tiles changed** (a fetch landed, the view did not move) — the previous
|
||
raster is still correctly aligned, just missing some streets. Keep showing it
|
||
rather than blanking a good picture to redraw the same ground.
|
||
* **The view moved** — the old raster is in the wrong place *as a picture*, but the
|
||
ground it drew is still the only ground anyone has: reproject it onto the new
|
||
viewport (:class:`~meshterm.ui.map_render.Ghost`) and draw the nodes over it at
|
||
their real positions. That costs a few milliseconds, so panning still tracks the
|
||
keys exactly, and the streets slide with the view — dimmed, and short of the
|
||
edge you are panning onto — instead of the map blanking to black between every
|
||
keypress and flashing back when the frame lands (JP, 2026-08-09).
|
||
"""
|
||
key = self._ground_key(vp)
|
||
if self._frame_key == key and self._frame is not None:
|
||
return list(self._frame)
|
||
|
||
self._schedule_ground(key, vp)
|
||
if self._frame is not None and self._frame_key is not None:
|
||
if self._frame_key[0] == vp and self._frame_key[2] == key[2]:
|
||
return list(self._frame) # same view, only tiles differ — still aligned
|
||
# The view moved (or nothing has ever been drawn): markers over the last ground.
|
||
return render_map(vp, {}, self._markers, find=self._filter, ghost=self._ghost)
|
||
|
||
def _schedule_ground(self, key: tuple, vp: Viewport) -> None:
|
||
"""Note that ``key`` wants drawing, and start on it if nothing else is in flight.
|
||
|
||
Exactly **one** raster runs at a time, and it is always the newest one asked for.
|
||
A held arrow key hands us a new viewport on every repaint, and a render is most of
|
||
a second: starting one per keypress would pile up a queue of thread-bound work,
|
||
each frame of it already stale on arrival, and the contention would slow the very
|
||
keystrokes this is meant to keep quick. So a request that arrives mid-draw only
|
||
replaces the pending one, and the draw that finishes picks it up.
|
||
"""
|
||
if key == self._drawing or key == self._frame_key:
|
||
return
|
||
self._wanted = (key, vp)
|
||
if self._drawing is None:
|
||
self._start_ground()
|
||
|
||
def _start_ground(self) -> None:
|
||
"""Begin the pending raster, or draw it inline where there is no event loop."""
|
||
if self._wanted is None:
|
||
return
|
||
key, vp = self._wanted
|
||
self._wanted = None
|
||
tiles = {t: self._tiles.get(t) for t in vp.tiles(self._max_tile_zoom)}
|
||
if not _loop_running():
|
||
# A static render (the CLI's map export, a test): there is nothing to be
|
||
# responsive *to*, so draw it here and now rather than never.
|
||
self._drawing = None
|
||
self._frame, self._ghost = render_ground(
|
||
vp, tiles, self._markers, find=self._filter
|
||
)
|
||
self._frame_key = key
|
||
return
|
||
self._drawing = key
|
||
asyncio.ensure_future(self._draw_ground(key, vp, tiles))
|
||
|
||
async def _draw_ground(self, key: tuple, vp: Viewport, tiles: dict) -> None:
|
||
"""Rasterize one view off the event loop, then repaint and take the next request.
|
||
|
||
The work is pure Python, so a thread does not truly run it in parallel — but the
|
||
interpreter still switches between threads every few milliseconds, which is the
|
||
whole point: keystrokes keep being serviced throughout instead of waiting for the
|
||
frame (measured worst-case delay ~50 ms, against the ~1 s of a blocking draw).
|
||
"""
|
||
try:
|
||
drawn = await asyncio.to_thread(
|
||
render_ground, vp, tiles, self._markers, find=self._filter
|
||
)
|
||
except Exception: # noqa: BLE001 - a frame we couldn't draw is one we draw again
|
||
drawn = None
|
||
self._drawing = None
|
||
if drawn is not None:
|
||
lines, self._ghost = drawn
|
||
self._frame, self._frame_key = lines, key
|
||
self._needs_scrub = True
|
||
self._session.invalidate()
|
||
if self._wanted is not None:
|
||
self._start_ground()
|
||
|
||
def _initial_viewport(self, dot_w: int, dot_h: int) -> Viewport:
|
||
"""Restore the saved view (clamped to sane bounds) or frame the nodes' dense core.
|
||
|
||
With no saved view the default frames the half of the nodes nearest the median
|
||
centre, so distant outliers don't zoom the whole mesh out to a useless scale.
|
||
"""
|
||
if self._saved_view is not None:
|
||
lat, lon, zoom = self._saved_view
|
||
z = max(2, min(int(zoom), self._max_tile_zoom + _OVERZOOM))
|
||
return Viewport(clamp_lat(lat), lon, z, dot_w, dot_h)
|
||
return Viewport.fit(
|
||
[(m.lat, m.lon) for m in self._markers],
|
||
dot_w,
|
||
dot_h,
|
||
max_zoom=self._max_tile_zoom,
|
||
fraction=self._view_fraction,
|
||
)
|
||
|
||
def _persist(self) -> None:
|
||
"""Hand the current centre/zoom to ``on_view_change`` if it changed since last time."""
|
||
vp = self._viewport
|
||
if vp is None or self._on_view_change is None:
|
||
return
|
||
view = (vp.center_lat, vp.center_lon, vp.zoom)
|
||
if view == self._last_saved:
|
||
return
|
||
self._last_saved = view
|
||
self._on_view_change(vp)
|
||
|
||
def _matches(self) -> list[MapMarker]:
|
||
"""The markers the live find filter currently matches (all of them when off)."""
|
||
needle = self._filter.strip().casefold()
|
||
if not needle:
|
||
return self._markers
|
||
return [m for m in self._markers if needle in m.label.casefold()]
|
||
|
||
def _title(self, vp: Viewport) -> str:
|
||
"""A compact status title: zoom, node count (find matches), and ground scale.
|
||
|
||
The basemap's own state — tiles still in flight, or no source at all — is the last
|
||
atom when there is one to report, standing in for the scale rather than joining it.
|
||
Both are answers to "how much ground am I looking at", the status is the more urgent
|
||
of the two while it lasts, and swapping (rather than appending) keeps the title from
|
||
outgrowing a 53-column title bar, which clips rather than wraps.
|
||
"""
|
||
# Ground metres per braille dot at the view centre, for a rough sense of scale.
|
||
m_per_dot = (
|
||
2 * math.pi * EARTH_RADIUS_KM * 1000
|
||
* math.cos(math.radians(vp.center_lat))
|
||
/ (256 * (2**vp.zoom))
|
||
)
|
||
scale = f"{m_per_dot * vp.dot_w:.0f} m across" if m_per_dot * vp.dot_w < 1000 else \
|
||
f"{m_per_dot * vp.dot_w / 1000:.1f} km across"
|
||
if self._pending:
|
||
scale = f"{len(self._pending)} tiles…"
|
||
elif self._drawing is not None or self._wanted is not None:
|
||
# The ground for this view is still being rasterized off the paint path (see
|
||
# :meth:`_ground`), so what is on screen is the nodes alone, or the last view's
|
||
# streets. Say so, in the same slot the tile fetch reports from.
|
||
scale = "drawing…"
|
||
elif not self._source.available:
|
||
scale = "offline"
|
||
if self._filter:
|
||
nodes = f"{len(self._matches())} of {len(self._markers)} match"
|
||
else:
|
||
nodes = f"{len(self._markers)} nodes"
|
||
return f"Map · z{vp.zoom} · {nodes} · {scale}"
|
||
|
||
# --- tiles ---------------------------------------------------------------
|
||
|
||
def _ensure_tiles(self, vp: Viewport) -> None:
|
||
"""Schedule background fetches for any visible tiles not yet loaded or pending."""
|
||
wanted = vp.tiles(self._max_tile_zoom)
|
||
for t in wanted:
|
||
if t in self._tiles:
|
||
self._tiles.move_to_end(t) # on screen now, so last in line to be dropped
|
||
self._trim_tiles(len(wanted))
|
||
if not self._source.available: # offline (resolved at open time) — nodes only
|
||
return
|
||
if not _loop_running(): # nothing to fetch onto — a static render draws what it has
|
||
return
|
||
for t in wanted:
|
||
if t in self._tiles or t in self._pending:
|
||
continue
|
||
self._pending.add(t)
|
||
asyncio.ensure_future(self._load(t))
|
||
|
||
def _trim_tiles(self, in_view: int) -> None:
|
||
"""Release the least recently shown tiles once the view's budget is exceeded.
|
||
|
||
Only tiles holding geometry are counted or dropped. An entry whose value is
|
||
``None`` is the memory of having *asked* — the tile was absent, or the source
|
||
never answered — and it costs a dict slot rather than a megabyte, so it stays;
|
||
dropping it would only buy a pointless re-request on the next repaint.
|
||
|
||
Args:
|
||
in_view: How many tiles the current viewport needs, which sets the budget.
|
||
"""
|
||
budget = max(_MIN_TILE_CACHE, in_view * _TILE_CACHE_SCREENS)
|
||
loaded = sum(1 for layers in self._tiles.values() if layers)
|
||
if loaded <= budget:
|
||
return
|
||
# Oldest first; everything on screen was just moved to the end, so it is safe.
|
||
for key in list(self._tiles):
|
||
if loaded <= budget:
|
||
break
|
||
if self._tiles[key]:
|
||
del self._tiles[key]
|
||
loaded -= 1
|
||
|
||
async def _load(self, t: tuple[int, int, int]) -> None:
|
||
"""Fetch+decode one tile off the event loop, then repaint."""
|
||
try:
|
||
layers = await asyncio.to_thread(self._source.load_tile, *t)
|
||
except Exception: # noqa: BLE001 - a failed tile is just an absent one
|
||
layers = None
|
||
self._tiles[t] = layers
|
||
self._pending.discard(t)
|
||
self._session.invalidate()
|
||
|
||
# --- input ---------------------------------------------------------------
|
||
|
||
def handle(self, action: str, data: str = "") -> None:
|
||
"""Pan, zoom, reframe, edit the find filter, or exit.
|
||
|
||
Every printable key feeds the find filter — nothing pans or zooms by letter, so
|
||
typing a node name can never fling the view around. Esc peels one layer: an
|
||
active filter first, the map itself only once the filter is clear.
|
||
|
||
Three actions reframe the view, and each has both a key and an F-key chip:
|
||
``home`` the whole region, ``locate`` (^U, for *you*) our own node — ``locate_zoom``
|
||
the Shift-bank variant that also homes in — and ``frame`` (^Enter) the find
|
||
matches. ``clear_find`` drops the query without moving the view, which is also
|
||
what plain **Enter** does.
|
||
|
||
Enter and ^Enter are the find's two ways out, and they split along whether the
|
||
*view* moves (JP, 2026-08-09). Typing a query dims everything that doesn't match,
|
||
and the common finish is "yes, that one — now let me look around it": the query
|
||
has done its job and only the dimming is in the way, so Enter drops the query and
|
||
leaves the view exactly where the reader put it. ^Enter is the other finish —
|
||
*take* me to them — and it keeps the query, because a frame is a place to arrive
|
||
and framing tighter from there is one more press, not a re-type.
|
||
"""
|
||
vp = self._viewport
|
||
if action == "escape":
|
||
if self._filter:
|
||
self._filter = ""
|
||
else:
|
||
self.resolve(None)
|
||
return
|
||
if vp is None:
|
||
return
|
||
if action in _PAN_DIRS:
|
||
# A shifted arrow the console reports as the bare arrow (a keymap that
|
||
# strips the modifier) still fine-pans: the watcher knows whether Shift is
|
||
# physically held, and it stays False wherever it isn't watching — desktop
|
||
# terminals report shift_up/... themselves, on the branch below.
|
||
self._pan(vp, action, fine=modifier_watch.shift_down())
|
||
elif action.startswith("shift_") and action[len("shift_"):] in _PAN_DIRS:
|
||
self._pan(vp, action[len("shift_"):], fine=True)
|
||
elif action == "pageup":
|
||
if modifier_watch.shift_down():
|
||
# The PicoCalc console's keymap translates Shift+↑ into PgUp (measured
|
||
# on-device, JP 2026-08-09: shifted vertical arrows were zooming). No
|
||
# physical PgUp exists on that keyboard — the pager rides the F-lane —
|
||
# so a raw PgUp with Shift held can only *be* a shifted arrow: fine-pan.
|
||
self._pan(vp, "up", fine=True)
|
||
else:
|
||
self._viewport = vp.zoomed(1, max_zoom=self._max_tile_zoom + _OVERZOOM)
|
||
elif action == "pagedown":
|
||
if modifier_watch.shift_down():
|
||
self._pan(vp, "down", fine=True) # Shift+↓ arrives as PgDn — see above
|
||
else:
|
||
self._viewport = vp.zoomed(-1)
|
||
elif action in ("home", "ctrl_home"):
|
||
self._reset_view(vp)
|
||
elif action == "locate":
|
||
self._locate(vp)
|
||
elif action == "locate_zoom":
|
||
self._locate(vp, zoom_in=True)
|
||
elif action in ("clear_find", "enter"):
|
||
self._filter = ""
|
||
elif action in ("frame", "ctrl_enter") and self._filter:
|
||
self._frame_matches(vp)
|
||
elif action == "text" and self.find_enabled:
|
||
if not data.isspace() or self._filter: # never begin the filter with a space
|
||
self._filter += data
|
||
elif action == "space" and self._filter:
|
||
self._filter += " " # node names carry spaces; only meaningful mid-query
|
||
elif action == "backspace":
|
||
self._filter = self._filter[:-1]
|
||
# Any handled key may have redrawn the body, so clean the right edge next paint.
|
||
self._needs_scrub = True
|
||
self._persist()
|
||
|
||
def _self_marker(self) -> Optional[MapMarker]:
|
||
"""Our own node among the markers, or ``None`` when the map can't place us.
|
||
|
||
A device with no location fix of its own is simply absent from the marker list, so
|
||
``You`` has nowhere to go and its chip dims (see :attr:`fkey_lane`).
|
||
"""
|
||
return next((m for m in self._markers if m.is_self), None)
|
||
|
||
def _locate(self, vp: Viewport, *, zoom_in: bool = False) -> None:
|
||
"""Recentre on our own node (``^U`` / the ``You`` chip), clearing any find.
|
||
|
||
Plain ``You`` keeps the zoom the user chose — pressing it twice does the same
|
||
thing twice, and pairing it with one Zoom + is a single extra press. Its Shift
|
||
half (``You +``) is the one that also homes in, at the same street-level
|
||
closeness a single-match Frame lands on (:data:`_FIND_ZOOM`). Both clear the
|
||
find query (JP, 2026-08-08): jumping home while a filter dims the rest — or
|
||
matches nothing, us included — reads as starting over, and the map should agree.
|
||
"""
|
||
me = self._self_marker()
|
||
if me is None:
|
||
return
|
||
self._filter = ""
|
||
zoom = min(_FIND_ZOOM, self._max_tile_zoom) if zoom_in else vp.zoom
|
||
self._viewport = Viewport(clamp_lat(me.lat), me.lon, zoom, vp.dot_w, vp.dot_h)
|
||
|
||
def _reset_view(self, vp: Viewport) -> None:
|
||
"""Refit the view to the nodes' dense core (the map's opening frame)."""
|
||
self._viewport = Viewport.fit(
|
||
[(m.lat, m.lon) for m in self._markers],
|
||
vp.dot_w,
|
||
vp.dot_h,
|
||
max_zoom=self._max_tile_zoom,
|
||
fraction=self._view_fraction,
|
||
)
|
||
|
||
def _frame_matches(self, vp: Viewport) -> None:
|
||
"""Refit the view around the find filter's matches (^Enter on an active find).
|
||
|
||
All matches are framed (``fraction=1.0`` — the user asked for exactly these
|
||
nodes, so no dense-core trimming). A single match — or several at one spot — has
|
||
no extent to frame, so instead of the fit's neutral default the view homes in
|
||
close on it (:data:`_FIND_ZOOM`, capped at the tile source's max so it never
|
||
over-zooms onto blank tiles). No matches at all leaves the view alone.
|
||
"""
|
||
matches = self._matches()
|
||
if not matches:
|
||
return
|
||
self._viewport = Viewport.fit(
|
||
[(m.lat, m.lon) for m in matches],
|
||
vp.dot_w,
|
||
vp.dot_h,
|
||
max_zoom=self._max_tile_zoom,
|
||
default_zoom=min(_FIND_ZOOM, self._max_tile_zoom),
|
||
fraction=1.0,
|
||
)
|
||
|
||
def _pan(self, vp: Viewport, direction: str, *, fine: bool) -> None:
|
||
"""Pan by one coarse step, or — when ``fine`` — a single character cell.
|
||
|
||
A character cell is 2 braille dots wide and 4 tall, so the fine step is that many
|
||
dots expressed as a fraction of the current view.
|
||
"""
|
||
dx, dy = _PAN_DIRS[direction]
|
||
if fine:
|
||
self._viewport = vp.panned(dx * 2 / vp.dot_w, dy * 4 / vp.dot_h)
|
||
else:
|
||
self._viewport = vp.panned(dx * _PAN_STEP, dy * _PAN_STEP)
|
||
|
||
|
||
class LocationPickScreen(MapScreen):
|
||
"""The map, repurposed as a coordinate picker: pan the crosshair, Enter to choose.
|
||
|
||
Used by the config editor to set the node's advertised location by *pointing at the
|
||
map* instead of typing degrees. It is a :class:`MapScreen` with three changes: a
|
||
crosshair marker rides the view centre (labelled with the live coordinates, so the
|
||
user always sees exactly what they're about to pick), Enter resolves with the
|
||
centre's ``(lat, lon)`` instead of framing find matches (find is off here — see
|
||
:attr:`MapScreen.find_enabled`), and ``Home`` recentres on the *initial* location
|
||
rather than refitting the node cloud. The surrounding mesh nodes are still drawn, so
|
||
placing yourself relative to a known repeater is easy. Esc cancels (resolves CANCEL,
|
||
surfaced as ``None`` by the caller).
|
||
"""
|
||
|
||
find_enabled = False
|
||
|
||
@property
|
||
def fkey_lane(self): # type: ignore[override]
|
||
"""The map's lane minus the two verbs a picker has no use for.
|
||
|
||
``Frame`` goes because find is off here — nothing can ever be typed to frame, so
|
||
the slot is *empty*, not dim. ``You`` goes because the whole screen is about
|
||
choosing where "you" will be: the crosshair at the centre already is that answer,
|
||
and a chip that jumped to wherever the node currently claims to be would compete
|
||
with the pick rather than help it. ``Home`` keeps F1, but reframed: here it returns
|
||
to the view the picker **opened** on, so a pan that went wrong is one key to undo.
|
||
"""
|
||
from .tui.fkeys import FPair
|
||
|
||
return [FPair("Start", "home"), None, None, FPair("Zoom -", "pagedown"),
|
||
FPair("Zoom +", "pageup")]
|
||
|
||
def __init__(
|
||
self,
|
||
session, # noqa: ANN001 - TuiSession, imported lazily to avoid a cycle
|
||
markers: list[MapMarker],
|
||
source: BasemapSource,
|
||
max_tile_zoom: int,
|
||
*,
|
||
initial: Optional[tuple[float, float]] = None,
|
||
zoom: int = 13,
|
||
) -> None:
|
||
"""Create the picker.
|
||
|
||
Args:
|
||
session: The running TUI session (for size + repaint scheduling).
|
||
markers: Located mesh nodes to draw for context (may be empty).
|
||
source: The vector-tile source (already resolved/warmed).
|
||
max_tile_zoom: The source's max zoom, captured off the event loop at open time.
|
||
initial: The location to open centred on (the node's current position), or
|
||
``None`` to frame the mesh instead (falling back to a world view when no
|
||
nodes are located either).
|
||
zoom: The zoom to open at when ``initial`` is given.
|
||
"""
|
||
saved = (initial[0], initial[1], zoom) if initial is not None else None
|
||
super().__init__(session, markers, source, max_tile_zoom, saved_view=saved)
|
||
self._initial = initial
|
||
self._pick_zoom = zoom
|
||
|
||
@property
|
||
def footer_hint(self) -> str: # type: ignore[override]
|
||
"""Key hints for picking, plus the live tile-loading indicator."""
|
||
base = "↑↓←→ pan · ⇧ fine · PgUp/PgDn zoom · Enter set location · Esc cancel"
|
||
if self._pending:
|
||
return f"{base} · [muted]loading {len(self._pending)} tiles…[/muted]"
|
||
if not self._source.available:
|
||
return f"{base} · [warn]offline — no basemap[/warn]"
|
||
return base
|
||
|
||
def _initial_viewport(self, dot_w: int, dot_h: int) -> Viewport:
|
||
"""Open on the initial location, else frame the nodes, else a world view."""
|
||
if self._saved_view is None and not self._markers:
|
||
return Viewport(20.0, 0.0, 2, dot_w, dot_h) # nothing to frame — the world
|
||
return super()._initial_viewport(dot_w, dot_h)
|
||
|
||
def render_body(self, width: int) -> list[str]:
|
||
"""Render the map with the crosshair marker pinned to the view centre.
|
||
|
||
The crosshair is a transient marker appended for just this frame (never stored in
|
||
:attr:`_markers`), drawn in the "self" style so it reads as *your* position-to-be
|
||
and labelled with the live coordinates it would commit.
|
||
"""
|
||
if self._viewport is None:
|
||
# First paint: let the base class establish the viewport so the crosshair can
|
||
# ride the centre from the very first frame (the extra render is one-off).
|
||
super().render_body(width)
|
||
real = self._markers
|
||
vp = self._viewport
|
||
if vp is not None:
|
||
cross = MapMarker(
|
||
label=f"⌖ {vp.center_lat:.5f}, {vp.center_lon:.5f}",
|
||
lat=vp.center_lat,
|
||
lon=vp.center_lon,
|
||
is_self=True,
|
||
)
|
||
self._markers = real + [cross]
|
||
try:
|
||
return super().render_body(width)
|
||
finally:
|
||
self._markers = real
|
||
|
||
def _title(self, vp: Viewport) -> str:
|
||
"""A live status title: the coordinates under the crosshair and the scale."""
|
||
base = super()._title(vp)
|
||
scale = base.rsplit("·", 1)[-1].strip()
|
||
return f"Set location · {vp.center_lat:.5f}, {vp.center_lon:.5f} · z{vp.zoom} · {scale}"
|
||
|
||
def handle(self, action: str, data: str = "") -> None:
|
||
"""Commit the centre on Enter; ``Home`` returns to the initial spot; else map keys."""
|
||
if action == "enter":
|
||
vp = self._viewport
|
||
if vp is not None:
|
||
self.resolve((vp.center_lat, vp.center_lon))
|
||
return
|
||
if action in ("home", "ctrl_home") and self._viewport is not None:
|
||
# Reset returns to the *starting* view — the initial location when one was
|
||
# given, else the node frame — rather than refitting a cloud that now includes
|
||
# nowhere in particular. With neither, fall back to the world view.
|
||
vp = self._viewport
|
||
if self._initial is not None:
|
||
lat, lon = self._initial
|
||
self._viewport = Viewport(
|
||
clamp_lat(lat), lon, self._pick_zoom, vp.dot_w, vp.dot_h
|
||
)
|
||
elif not self._markers:
|
||
self._viewport = Viewport(20.0, 0.0, 2, vp.dot_w, vp.dot_h)
|
||
else:
|
||
super().handle(action, data)
|
||
return
|
||
self._needs_scrub = True
|
||
return
|
||
super().handle(action, data)
|
||
|
||
|
||
async def pick_location(
|
||
ctx: "AppContext", *, initial: Optional[tuple[float, float]] = None
|
||
) -> Optional[tuple[float, float]]:
|
||
"""Open the full-screen map as a coordinate picker; return ``(lat, lon)`` or ``None``.
|
||
|
||
Gathers the mesh's located nodes for context (best-effort — an unreachable radio just
|
||
means a barer map), warms the tile source off the event loop, then runs a
|
||
:class:`LocationPickScreen` until the user commits a spot with Enter or backs out
|
||
with Esc.
|
||
|
||
Args:
|
||
ctx: Shared application context (must be in the interactive menu).
|
||
initial: The location to open centred on (e.g. the node's current coordinates),
|
||
or ``None`` to frame the mesh.
|
||
|
||
Raises:
|
||
RuntimeError: If called outside the interactive menu (no full-screen session).
|
||
"""
|
||
import asyncio
|
||
|
||
from ..tools.map import gather_markers
|
||
from .surface import TuiUi
|
||
from .tui.screen import CANCEL
|
||
|
||
if not isinstance(ctx.ui, TuiUi): # pragma: no cover - guarded by the menu-only caller
|
||
raise RuntimeError("the interactive map is only available in the menu")
|
||
session = ctx.ui.session
|
||
try:
|
||
markers = await gather_markers(ctx)
|
||
except Exception: # noqa: BLE001 - context markers are a nicety, never a requirement
|
||
markers = []
|
||
source = basemap_source(ctx)
|
||
max_zoom = await asyncio.to_thread(lambda: source.max_zoom)
|
||
screen = LocationPickScreen(
|
||
session, markers, source, max_zoom, initial=initial
|
||
)
|
||
try:
|
||
result = await session.run_screen(screen)
|
||
finally:
|
||
# Same clean-slate repaint as open_map: the braille may have smeared the terminal.
|
||
session.request_full_repaint()
|
||
return None if result is CANCEL or result is None else result
|
||
|
||
|
||
def basemap_source(ctx: "AppContext") -> BasemapSource:
|
||
"""The session's shared vector-tile source (see :attr:`AppContext.basemap_source`).
|
||
|
||
Memoized on the context, so the one-off TileJSON resolve is paid once for the whole
|
||
session instead of on every map open or Node-detail location preview.
|
||
"""
|
||
return ctx.basemap_source
|
||
|
||
|
||
async def open_map(
|
||
ctx: "AppContext",
|
||
markers: list[MapMarker],
|
||
*,
|
||
focus: Optional[tuple[float, float]] = None,
|
||
find: Optional[str] = None,
|
||
fraction: float = DEFAULT_VIEW_FRACTION,
|
||
) -> None:
|
||
"""Open the interactive full-screen map over ``markers`` and run until dismissed.
|
||
|
||
Warms the tile source off the event loop (so the first paint doesn't block on the
|
||
network), then pushes the :class:`MapScreen` and awaits its dismissal.
|
||
|
||
Args:
|
||
ctx: Shared application context (must be in the interactive menu).
|
||
markers: The located mesh nodes to plot (non-empty).
|
||
focus: A ``(lat, lon)`` to open centred on — the node you opened the map from,
|
||
say — instead of the persisted "where you left the map" view. A focused open
|
||
is a transient peek: it deliberately wires no ``on_view_change``, so panning
|
||
around it never overwrites that saved view and the Map tool still reopens
|
||
where the user last left it.
|
||
find: A find query to open with — the focused node's name, so it lights among the
|
||
rest exactly as if the user had typed it. ``None`` opens with the find off.
|
||
fraction: Fraction of the nodes the default view frames (see :class:`MapScreen`).
|
||
|
||
Raises:
|
||
RuntimeError: If called outside the interactive menu (no full-screen session).
|
||
"""
|
||
from .surface import TuiUi
|
||
|
||
if not isinstance(ctx.ui, TuiUi): # pragma: no cover - guarded by the menu-only caller
|
||
raise RuntimeError("the interactive map is only available in the menu")
|
||
session = ctx.ui.session
|
||
source = basemap_source(ctx)
|
||
# Resolve the tile template/zoom in a worker thread so the UI thread never blocks.
|
||
max_zoom = await asyncio.to_thread(lambda: source.max_zoom)
|
||
if focus is not None:
|
||
# Open on the focused node — matching the detail preview's centre and zoom
|
||
# (``min(13, max_zoom)``) so the full map is visibly the same place, larger. No
|
||
# ``on_view_change``: a focused peek must leave the persisted global view alone.
|
||
lat, lon = focus
|
||
screen = MapScreen(
|
||
session,
|
||
markers,
|
||
source,
|
||
max_zoom,
|
||
saved_view=(clamp_lat(lat), lon, min(13, max_zoom)),
|
||
view_fraction=fraction,
|
||
find=find or "",
|
||
)
|
||
else:
|
||
screen = MapScreen(
|
||
session,
|
||
markers,
|
||
source,
|
||
max_zoom,
|
||
saved_view=ctx.repo.get_map_view(),
|
||
on_view_change=lambda vp: ctx.repo.set_map_view(
|
||
vp.center_lat, vp.center_lon, vp.zoom
|
||
),
|
||
view_fraction=fraction,
|
||
)
|
||
try:
|
||
await session.run_screen(screen)
|
||
finally:
|
||
# The map's braille may have smeared the terminal via double-width fallback glyphs
|
||
# that prompt_toolkit's diff can't see; force one full repaint so the menu drawn
|
||
# underneath starts from a clean slate rather than inheriting that garbage.
|
||
session.request_full_repaint()
|