The Cardputer's 14 rows had a whole one spent on the header. It has no header row now: its unread and Watchtower badges and the battery ride the title bar's right end, after the way out, so they sit in the top-right corner they always had, one row up, and every screen gets that row back. The way out gives way first and then the title, never the status. The wordmark moves to the main menu's title, in the header's own colours, and the activity pulse goes; the dashboard draws the mesh's activity in full. A tall dialog now draws over the bar, eleven rows instead of ten, but never over the lane, which is the dialog's own and names keys nowhere else. Where a box covers the bar, the bar's ends either side of it are blanked, since a stray "7%" beside the box would read as the battery. JP chose the corner placement and the dialog height from rendered mockups. The PicoCalc and the desktop are unchanged. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
488 lines
24 KiB
Python
488 lines
24 KiB
Python
# SPDX-License-Identifier: Apache-2.0
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"""The platform seam: a frozen spec every consumer binds to once, at boot.
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MeshTerm runs its flavours from one codebase — the regular desktop terminal, the
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PicoCalc's 53-column framebuffer console, and the Cardputer Zero's 53×14 panel — with no
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forked screens and no runtime layer.
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A :class:`Platform` is resolved once, at process start, and held in a module-level
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singleton; everything downstream (the theme, the frame compositor, the header, the
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session's width handling) reads it at *its own* construction/call time and binds its
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behaviour accordingly, so the render loop itself never branches on platform.
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Read the active platform through :func:`get_platform` (or the module-qualified
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``platforms.PLATFORM``) — never ``from meshterm.platforms import PLATFORM`` at a
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module's top level. That statement runs once, at import time, and copies whatever
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:data:`PLATFORM` pointed to *then*; :func:`set_platform` rebinding the module global
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afterwards would never reach that stale copy. A function call always re-reads the
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current value, so it has no such trap.
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"""
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from __future__ import annotations
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import os
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from collections.abc import Callable
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from dataclasses import dataclass, replace
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from pathlib import Path
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@dataclass(frozen=True, slots=True)
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class Platform:
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"""One flavour's complete rendering/behaviour spec.
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Every field is data a consumer binds to at its own construction/call time (see the
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module docstring) — there is no code path that branches on ``platform.name`` itself
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outside this module and the small set of binding points documented at each field.
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Attributes:
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name: Stable identifier — ``"regular"``, ``"picocalc"`` or ``"cardputer"`` — used for
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``--platform``/``MESHTERM_PLATFORM`` matching and diagnostics.
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readable_cols: The readability standard (CLAUDE.md's "screens stay readable at
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N columns") and the dual-platform gallery's test width.
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readable_rows: The row *floor* a screen designs to. PicoCalc's live console is
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53×26 (custom 6×12 font); a 6×8 font rebuild (P5) gives 53×40. Screens design
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to this floor and exploit extra rows fluidly; the gallery renders picocalc at
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both 26 and 40 rows.
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frame_border: Whether the base screen draws inside a bordered ``Panel``. ``False``
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swaps it for a title-bar row instead (+4 cols, +1 row reclaimed) — a PicoCalc
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chrome saving, wired in P4.
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menu_icons: Whether a *command row* leads with a decorative icon — the main menu's
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per-tool mark, an action list's ``🗑``/``🕒``, a body action's ``✎``. The label
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already names the action, so the icon is a family cue, not information; where
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the console can only spell it as a one-glyph stand-in the cue is worth less
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than the cells it costs and reads as noise besides (``@`` for both Map and
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Mesh walk, ``…`` for both Live feed and Time machine — JP, on-device,
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2026-08-11). ``False`` drops the whole lane, mark and emoji alike, and the
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cells go to the label and its description. This is about *decoration* only:
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a glyph that carries data — a channel's openness, a packet's class, a node's
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type, a status mark on an outcome — is not a menu icon and is never dropped
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(see :func:`~meshterm.ui.menus.command_label`).
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dialog_margin: Total columns a floating dialog leaves to the backdrop it sits over
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— half of it on each side (see
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:func:`~meshterm.ui.tui.frame._dialog_layout`). The gutter is what makes a
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dialog read as floating rather than as a new screen, and three columns a side
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do that comfortably at 72. On the 53-column console the *same* gutter is a
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twelfth of the whole display, and it costs content: a packet card's reception
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row folds ``rssi`` onto a line of its own for want of two cells (JP, on-device,
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2026-08-10). Two columns a side still reads as floating and buys them back.
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dialog_row_margin: Rows a floating dialog leaves to the frame around it — the header
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above and the footer below, plus any blank row between them and the box. One row
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of air above and below is what lets a box read as floating on a 24-row terminal
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(4 in all). On the Cardputer's 14 rows every row a dialog gives up is a row it
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can't show, its side gutters already say it floats, and there is no header row
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above the title bar, so a tall box runs from the top row to the lane (1),
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drawing over the bar — whose ends either side of the box are blanked rather than
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left as fragments (see :func:`~meshterm.ui.tui.frame.composite_float`). Never
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over the lane: a dialog's lane is the dialog's own, and the keys on it are named
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nowhere else.
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header_atoms: Which segments compose the persistent header, in the vocabulary
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``"version"``, ``"device"``, ``"badges"``, ``"pulse"``, ``"battery"``. Wired
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into :func:`~meshterm.ui.menu._header` in P4; unconsumed until then.
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header_row: Whether the persistent header has a row of its own above the frame.
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Where it doesn't (the Cardputer, JP 2026-10-03), the header's atoms ride the
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borderless title bar's right end, after the way out — so its badges and battery
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sit in the top-right corner they always had, one row up, and every screen gets
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that row back — and the wordmark becomes the main menu's title (see
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:func:`~meshterm.ui.menu._menu_title`). Only a borderless frame can fold it: the
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bordered panel has no bar to carry it.
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lane_deck: Which F-key lane deck the footer deals, by name (see
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:data:`~meshterm.ui.tui.fkeys.DECKS`), or ``""`` where the footer is each
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screen's own ``footer_hint`` string instead. A deck is everything about the lane
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that belongs to one keyboard: which keycodes drive its slots, where its chips sit
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on the row, how they are drawn, and which of a screen's lane definitions it reads
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(``Screen.picocalc_lane``, ``Screen.cardputer_lane``). Each handheld names its
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own, so one can change without the other following. :attr:`footer_fkeys` is the
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yes/no reading of it.
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width_reclaim: Whether the session may report one extra terminal column (see
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:class:`~meshterm.ui.tui.session._WidthExtendedOutput`). Correctness-critical
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on PicoCalc's exact-width console: a phantom extra column tears the frame, so
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this is ``False`` there. ``MESHTERM_FULL_WIDTH`` remains an explicit override
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on top of this default.
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emoji: Whether emoji icons render at all. ``False`` means every icon funnel routes
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through a compact single-BMP-glyph table instead (P3), and neither half of the
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emoji alignment runs — the reserve-two measurement
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(:func:`~meshterm.ui.tui.emoji_width.install`) or the column pinning
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(:mod:`~meshterm.ui.tui.colsnap`). Once no emoji are ever drawn, every glyph on
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screen is one the console font has verified, and the stock widths are exact.
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font: The glyph inventory the screen is drawn in, by name (see
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:data:`~meshterm.ui.fontset.FONTS`), or ``""`` where a terminal draws whatever
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it is sent. A handheld's every frame is folded down to its font at the render
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boundary (:func:`~meshterm.ui.theme.fold_text`) — an accent the font lacks
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stripped, an emoji turned to its compact glyph, anything else still missing a
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narrow ``?`` — so nothing the panel can't draw is ever sent to it. Storage is
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never touched.
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truecolor: Whether the theme may use arbitrary 24-bit SGR colour. ``False`` selects
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a 16-slot palette theme instead (the console's real ceiling — no per-cell RGB),
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and quantizes the two scales that would otherwise spend a gradient — the
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per-node key hue (:func:`~meshterm.ui.theme.node_style`) and the heard-age heat
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(:func:`~meshterm.ui.widgets._recency_style`). Wired in P3.
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solid_braille: Whether the console font draws a braille cell's eight dots as solid
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tiles with no gap between them or between neighbouring cells — the PicoCalc's
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built fonts (``scripts/picocalc``) do — so braille is a true 2×4 pixel grid,
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fine enough for what must stay contiguous. It is what lets every QR code be
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drawn in braille, one module a dot (:mod:`~meshterm.ui.qr`). A desktop font's
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braille is dotted, and a code drawn in it scans as nothing.
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url_codes: Whether a chat message's URLs are drawn as QR codes under it, side by
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side (:meth:`~meshterm.ui.chat.ChatScreen._body_lines`) — so a link read on the
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handheld opens on a phone without being typed out. The PicoCalc's alone: it
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takes braille codes (:attr:`solid_braille`) to be small enough to sit in a
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transcript at all, a quarter the area of the half blocks a desktop draws, and
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it takes rows — a short link's code is 9 of them, which the Cardputer's 14
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cannot spare under every message that carries one (JP, 2026-10-01).
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effects: Whether animated/decorative rendering runs at all — the braille spinner,
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which drops to a ``LINE`` fallback. Cheaper on a console where a repaint is
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dear. The header battery gauge is deliberately *not* behind it: its sweep is
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the charging state itself and its blink is the last warning before the pack
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dies, and both ride the idle repaint that happens anyway. Wired in P2/P3.
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tick_s: The :class:`~prompt_toolkit.application.Application` refresh interval — the
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*idle* repaint cadence only, since every screen pushes its own repaint through
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``TuiSession.invalidate`` when its data actually moves. Composing one frame was
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measured at 74 ms on the PicoCalc at 53×26 (110 ms at 53×40), so a 1 Hz idle
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tick alone costs 7–11% of a core doing nothing; it ticks at half that rate
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there. What drifts is cosmetic — the header's per-minute pulse and its packet
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counter — and none of it is legible at one-second resolution anyway.
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spinner_tick_s: Seconds between frames of a "working" spinner. The single source for
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every animated wait in the app. The desktop's 0.12 s is not a rate this hardware
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can hold: a PicoCalc frame would claim 62% of a core at 53×26, and at 53×40 its
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110 ms of compose would leave under 10 ms of each interval for the work actually
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being waited on — and before this phase's savings it did not fit at all, at
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152 ms against a 120 ms budget. It slows to a cadence the hardware can hold
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comfortably while still reading as alive.
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battery: Which source feeds the header's battery gauge — ``"companion"`` (read
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from the connected MeshCore device) or ``"host"`` (the PicoCalc's own sysfs
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``power_supply`` driver, confirmed present in P0). Wired in P5.
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console_host: Whether the screen is drawn by MeshTerm's own console host
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(:mod:`meshterm.host`) rather than a terminal — where the app is its own
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terminal, nothing about the one it was started from (a classic Windows console
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to move out of, a font to offer) is its business.
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modifier_watch: The keyboard whose Shift state the optional evdev watcher follows,
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flipping the displayed F-key lane live while Shift is held — a case-insensitive
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substring of the input device's name, or ``""`` to leave the watcher off.
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Handhelds only: desktop terminals have no lane to flip, and the watcher needs
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``/dev/input`` access a handheld's deploy user has (the ``input`` group). Always
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optional and lazy; wired in P4.
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"""
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name: str
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readable_cols: int
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readable_rows: int
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frame_border: bool
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menu_icons: bool
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dialog_margin: int
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dialog_row_margin: int
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header_atoms: tuple[str, ...]
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header_row: bool
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lane_deck: str
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width_reclaim: bool
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emoji: bool
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font: str
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truecolor: bool
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solid_braille: bool
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url_codes: bool
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effects: bool
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tick_s: float
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spinner_tick_s: float
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battery: str
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console_host: bool
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modifier_watch: str
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@property
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def footer_fkeys(self) -> bool:
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"""Whether the footer is an F-key lane rather than each screen's hint string."""
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return bool(self.lane_deck)
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#: Exactly today's behaviour — the desktop/ssh terminal, unchanged by this seam's arrival.
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REGULAR = Platform(
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name="regular",
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readable_cols=72,
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readable_rows=24,
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frame_border=True,
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menu_icons=True,
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dialog_margin=6,
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dialog_row_margin=4,
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header_atoms=("version", "device", "badges", "pulse", "battery"),
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header_row=True,
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lane_deck="",
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width_reclaim=True,
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emoji=True,
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font="",
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truecolor=True,
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solid_braille=False,
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url_codes=False,
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effects=True,
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tick_s=1.0,
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spinner_tick_s=0.12,
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battery="companion",
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console_host=False,
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modifier_watch="",
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)
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#: The PicoCalc/Lyra/Calculinux framebuffer console. Field values not yet consumed by a
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#: binding point (header_atoms, font, truecolor, effects beyond the
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#: two P1 bindings, tick_s, battery, modifier_watch) are P2–P5's targets, recorded here
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#: now so the seam exists before the flavour work lands.
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PICOCALC = Platform(
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name="picocalc",
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readable_cols=53,
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readable_rows=26,
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frame_border=False,
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menu_icons=False,
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dialog_margin=4,
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dialog_row_margin=4,
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# JP's call (2026-08-01, post-P7 review): the handheld's header brands the app —
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# "MeshTerm vX" — rather than naming the device/port (on a soldered radio the port
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# never changes), and the activity pulse takes whatever room remains.
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header_atoms=("version", "badges", "pulse", "battery"),
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header_row=True,
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lane_deck="picocalc",
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width_reclaim=False,
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emoji=False,
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font="picocalc",
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truecolor=False,
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solid_braille=True,
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url_codes=True,
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effects=False,
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tick_s=2.0,
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spinner_tick_s=0.5,
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battery="host",
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console_host=False,
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modifier_watch="picocalc",
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)
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#: M5Stack's Cardputer Zero: a 320×170 panel drawn in 6×12 cells (53×14), under a
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#: 46-key keyboard whose number keys 4–8 sit right below the display. Being ported on the
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#: ``cardputer-zero`` branch, hardware not yet in hand (2026-09-30), so this is chosen by
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#: ``--platform cardputer`` / ``MESHTERM_PLATFORM`` only — no device-tree auto-detection
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#: until the device reports its own model string.
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#:
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#: The same 53 columns as the PicoCalc, which is why most of its flavour carries over; the
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#: new constraint is rows. It has its own F-key lane deck (Fn+4…8, chips centred over their
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#: keys), dealing the PicoCalc's lanes for now (JP, 2026-09-30). The panel is drawn by a
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#: console host that paints RGB565 pixels itself, so it is not held to a 16-slot palette
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#: (``truecolor``). Provisional until measured on the device: the cadences, taken from the
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#: PicoCalc; ``effects`` off; and the battery, read from the companion until the host's
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#: gauge (a BQ27220) has a known ``power_supply`` name.
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CARDPUTER = Platform(
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name="cardputer",
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readable_cols=53,
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readable_rows=14,
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frame_border=False,
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menu_icons=False,
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dialog_margin=4,
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dialog_row_margin=1,
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# No header row (JP, 2026-10-03): the badges and battery ride the title bar's right
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# end, the wordmark is the main menu's title, and the pulse, which only ever had the
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# header's leftover cells, goes — the dashboard draws the mesh's activity in full.
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header_atoms=("badges", "battery"),
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header_row=False,
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lane_deck="cardputer",
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width_reclaim=False,
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emoji=False,
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font="cardputer",
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truecolor=True,
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# The console host draws its own braille, as the PicoCalc's built fonts do: solid
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# tiles, no gap between dots (meshterm/host/font.py, BRAILLE).
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solid_braille=True,
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url_codes=False,
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effects=False,
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tick_s=2.0,
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spinner_tick_s=0.5,
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battery="companion",
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console_host=True,
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modifier_watch="tca8418c",
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)
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_BY_NAME = {p.name: p for p in (REGULAR, PICOCALC, CARDPUTER)}
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#: The active platform. Do not import this name directly (see the module docstring) —
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#: read it through :func:`get_platform`, and change it only through :func:`set_platform`.
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PLATFORM = REGULAR
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def get_platform() -> Platform:
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"""Return the active :class:`Platform`.
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Safe to call from anywhere, at any time — always reflects the most recent
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:func:`set_platform` call, however that module was imported.
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"""
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return PLATFORM
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#: Callbacks re-run on every :func:`set_platform`, so a module can bind platform-derived
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#: state (a chosen theme, a swapped function implementation) once per *switch* instead of
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#: re-deriving it per call in a render loop. Registered via :func:`on_platform`.
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_BINDINGS: list[Callable[[Platform], None]] = []
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def on_platform(binding: Callable[[Platform], None]) -> Callable[[Platform], None]:
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"""Register (and immediately run) a platform binding.
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The seam's principle is *bind at construction time, never per frame*: a consumer that
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must swap behaviour with the platform (the theme's ``name_style`` impl, the
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rasterizer's console cache) registers a binding here at its own import time. The
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binding runs once right away — against the platform active *now* — and again on every
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later :func:`set_platform`, so tests that swap platforms rebind automatically and the
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consumer's hot path reads a plain module global.
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Args:
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binding: Called with the active :class:`Platform`; must be idempotent.
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Returns:
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``binding`` unchanged, so it can be used as a decorator.
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"""
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_BINDINGS.append(binding)
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binding(PLATFORM)
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return binding
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def set_platform(platform: Platform) -> None:
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"""Install ``platform`` as the active one and re-run every registered binding.
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Called exactly once by the CLI callback, before :func:`~meshterm.ui.theme.make_console`
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— every other read of :func:`get_platform` in the same process happens after this.
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Idempotent (setting the same platform twice is a no-op in effect) and reversible, so
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tests can swap in a platform for one test and restore the previous one afterwards
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(see the ``_reset_platform`` autouse fixture in ``tests/conftest.py``).
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Args:
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platform: The platform to make active.
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"""
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global PLATFORM
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PLATFORM = platform
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for binding in _BINDINGS:
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binding(platform)
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@dataclass(frozen=True, slots=True)
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class Resolution:
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"""What :func:`resolve` looked at and what it landed on.
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Exists so the ``meshterm platform`` diagnostic can report every input the resolution
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considered, not just the final answer.
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Attributes:
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flag: The ``--platform`` value passed on the command line, if any.
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env: The ``MESHTERM_PLATFORM`` environment variable's value, if set.
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detected_model: The ``/proc/device-tree/model`` contents read during resolution
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(trailing NUL/space stripped), or ``None`` when the file doesn't exist (every
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non-Lyra machine, including every desktop and CI runner).
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source: Which input decided the outcome — ``"--platform flag"``,
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``"MESHTERM_PLATFORM env var"``, ``"auto-detect"``, or ``"default"``.
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platform: The resolved :class:`Platform`.
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"""
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flag: str | None
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env: str | None
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detected_model: str | None
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source: str
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platform: Platform
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#: Where the Lyra reports itself in the device tree. P0 (2026-08-01) recorded a trailing
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#: space before the NUL; re-verified live on-device during P1 (2026-08-01) as exactly
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#: ``b"Luckfox Lyra\x00"`` — no trailing space. :func:`_read_device_tree_model` strips
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#: whatever surrounds it either way, so this is a documentation correction, not a behaviour
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#: change — flagged here in case a different unit/firmware revision does carry one.
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_LYRA_MODEL = "Luckfox Lyra"
|
||
|
||
_DEVICE_TREE_MODEL_PATH = Path("/proc/device-tree/model")
|
||
|
||
|
||
def _read_device_tree_model() -> str | None:
|
||
"""Read and normalize ``/proc/device-tree/model``, or ``None`` when it doesn't exist.
|
||
|
||
Absent on every machine that isn't running a device-tree-based Linux kernel — every
|
||
desktop, every CI runner, and (today) every ``ssh`` session onto one of those. This is
|
||
deliberately the *only* signal auto-detection consults (no terminal-size guessing), so
|
||
a small window on the desktop is never mistaken for the device.
|
||
"""
|
||
try:
|
||
raw = _DEVICE_TREE_MODEL_PATH.read_bytes()
|
||
except OSError:
|
||
return None
|
||
return raw.decode("utf-8", "replace").rstrip("\x00").strip()
|
||
|
||
|
||
def _lookup(name: str, *, source: str) -> Platform:
|
||
"""Resolve a platform name to its :class:`Platform`, or raise a clear ``ValueError``."""
|
||
try:
|
||
return _BY_NAME[name.strip().lower()]
|
||
except KeyError:
|
||
choices = ", ".join(sorted(_BY_NAME))
|
||
# Plain ASCII: this can surface through Typer/Click's own error path (raised
|
||
# before make_console() has reconfigured stdout/stderr to UTF-8), which mangles
|
||
# non-ASCII on a legacy Windows console the way make_console's docstring warns of.
|
||
raise ValueError(
|
||
f"unknown platform {name!r} (from {source}) - choose from: {choices}"
|
||
) from None
|
||
|
||
|
||
def resolve(flag: str | None = None) -> Resolution:
|
||
"""Decide which platform is active, and record what the decision looked at.
|
||
|
||
Resolution order: the explicit ``--platform`` flag, then the ``MESHTERM_PLATFORM``
|
||
environment variable, then device-tree auto-detection, then :data:`REGULAR`. Only the
|
||
input that actually decides the outcome is name-validated — an env var typo is
|
||
reported when the flag isn't set, but never blocks a session that passed an explicit
|
||
(correct) flag.
|
||
|
||
Args:
|
||
flag: The ``--platform`` command-line value, if given.
|
||
|
||
Returns:
|
||
The full :class:`Resolution`, for both immediate use (``.platform``) and the
|
||
``meshterm platform`` diagnostic's report.
|
||
|
||
Raises:
|
||
ValueError: The deciding input (flag or env var) named an unknown platform.
|
||
"""
|
||
env = os.environ.get("MESHTERM_PLATFORM") or None
|
||
model = _read_device_tree_model()
|
||
if flag:
|
||
return Resolution(flag, env, model, "--platform flag", _lookup(flag, source="--platform"))
|
||
if env:
|
||
return Resolution(
|
||
flag,
|
||
env,
|
||
model,
|
||
"MESHTERM_PLATFORM env var",
|
||
_lookup(env, source="MESHTERM_PLATFORM"),
|
||
)
|
||
if model == _LYRA_MODEL:
|
||
return Resolution(flag, env, model, "auto-detect", PICOCALC)
|
||
return Resolution(flag, env, model, "default", REGULAR)
|
||
|
||
|
||
def without_emoji(platform: Platform) -> Platform:
|
||
"""The same platform with its icons routed through the compact glyph table.
|
||
|
||
A terminal that cannot draw emoji is not a different *flavour* — the classic Windows
|
||
console has the desktop's width, colour depth and keyboard, and wants every other
|
||
thing :data:`REGULAR` says. Only the one flag moves, which is what the seam's flags
|
||
being independent is for: ``font`` stays unset, so accents and the rest of the BMP
|
||
still come through.
|
||
|
||
Args:
|
||
platform: The resolved platform.
|
||
|
||
Returns:
|
||
``platform`` itself when its icons are already compact, else a copy with
|
||
``emoji`` cleared.
|
||
"""
|
||
return platform if not platform.emoji else replace(platform, emoji=False)
|
||
|
||
|
||
__all__ = [
|
||
"Platform",
|
||
"REGULAR",
|
||
"PICOCALC",
|
||
"CARDPUTER",
|
||
"without_emoji",
|
||
"PLATFORM",
|
||
"get_platform",
|
||
"set_platform",
|
||
"on_platform",
|
||
"Resolution",
|
||
"resolve",
|
||
]
|