Files
MeshTerm/tests/test_config_editor.py
T
Jean-Pierre MartineauandClaude Opus 5 f2a49c8e2d Editors keep their place too: rows change, the reader doesn't move
Six lists rebuilt themselves as a whole new screen every round, because their
content is data: an editor's rows carry a staged `current → new` value, its
title counts what is staged, the outbox loses the message it just sent, the
watchtower's log rewrites the row you acknowledged. Each approximated the cost
with `default=cursor`, which recovers only the cursor, and only while the row it
names still exists — the typed filter went every time.

SelectScreen.replace_items swaps the rows (and optionally the title) in place
instead. The place is kept by value, so the highlight lands back on its row
wherever that row moved to, and falls back to the same position in the list when
the row is gone entirely — which is what you want after deleting the row you
were sitting on. The filter rides along.

So the config editor, device actions, the channel manager, the courier outbox,
the watchtower and the repeater-admin editor all hold one screen for the whole
visit now, refreshed after each action. The courier's ticker is started once for
the visit rather than per round, and folds a flow's effect in immediately rather
than waiting up to a second for the next tick.

The admin node picker gains a `stay` form. Repeater admin used to draw a second,
identical SelectScreen as a static backdrop so the password prompt had something
behind it, then drop the list before the session; the real list stays up through
both now — so cancelling the password lands back on the node list rather than
bowing out of the flow, and leaving a node's admin session lands there too.
Administering two repeaters in a row is an Esc and a pick.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:38:26 -04:00

741 lines
27 KiB
Python

"""Tests for the overhauled config editor: dialogs, staging, and the location picker.
The pure pieces (the contact share URL, coordinate parsing, the typed-confirmation
dialog, the map picker screen) are exercised directly; the editor's flows run end-to-end
against the :class:`MockDevice` simulator through a scripted fake UI surface that answers
each prompt from a queue.
"""
from __future__ import annotations
import re
from contextlib import asynccontextmanager
from pathlib import Path
from typing import Any, Optional
import pytest
from rich.console import Console
from meshterm.context import AppContext
from meshterm.core.admin_store import AdminStore
from meshterm.core.config import Settings
from meshterm.core.device_store import DeviceStore
from meshterm.persistence.repository import Repository
from meshterm.ui.config_editor import (
_parse_coords,
_valid_coords,
contact_share_url,
device_actions,
edit_config,
send_advert,
)
from meshterm.ui.tui.prompt import TypedConfirmDialog
from meshterm.ui.tui.screen import CANCEL
_ANSI = re.compile(r"\x1b\[[0-9;]*m")
from tests.conftest import plain as _plain # THE strip-and-join screen reader
class _Fut:
"""A minimal future stand-in so screens can resolve without an event loop."""
def __init__(self) -> None:
self.value: Any = None
self._done = False
def done(self) -> bool:
return self._done
def set_result(self, value: Any) -> None:
self.value = value
self._done = True
# -- contact share URL ----------------------------------------------------------
def test_contact_share_url_matches_meshcore_format() -> None:
"""The contact card URL carries the encoded name, hex key, and node type."""
url = contact_share_url("Base Camp", "AB" * 32, node_type=2)
assert url.startswith("meshcore://contact/add?")
assert "name=Base%20Camp" in url
assert f"public_key={'ab' * 32}" in url # key is normalized to lowercase
assert url.endswith("&type=2")
def test_contact_share_url_defaults_to_companion_type() -> None:
"""With no explicit type the card marks the node as a companion (type 1)."""
assert contact_share_url("n", "00" * 32).endswith("&type=1")
async def test_show_contact_card_pops_the_qr_over_the_link() -> None:
"""The share popup is one floating view: a scannable QR code over the raw
``meshcore://`` link, titled with the node's name."""
from types import SimpleNamespace
from meshterm.ui.config_editor import show_contact_card
calls: list = []
class _Ui:
async def view(self, renderable: Any, **kwargs: Any) -> None:
calls.append((renderable, kwargs))
await show_contact_card(SimpleNamespace(ui=_Ui()), "Hub", "AB" * 32, node_type=2)
((renderable, kwargs),) = calls
assert kwargs["title"] == "Share Hub"
console = Console(width=200, record=True) # wide enough that the link never wraps
console.print(renderable)
out = console.export_text()
assert f"meshcore://contact/add?name=Hub&public_key={'ab' * 32}&type=2" in out
assert "█" in out # the QR actually drew its modules
# -- coordinate parsing ----------------------------------------------------------
def test_parse_coords_accepts_comma_and_space_pairs() -> None:
"""A typed pair parses with a comma, a space, or both."""
assert _parse_coords("45.5, -73.6") == (45.5, -73.6)
assert _parse_coords("45.5 -73.6") == (45.5, -73.6)
assert _parse_coords(" 45.5 , -73.6 ") == (45.5, -73.6)
def test_parse_coords_rejects_garbage_and_out_of_range() -> None:
"""Wrong shape or out-of-range degrees surface as validation messages."""
assert _valid_coords("45.5") != True # noqa: E712 - message, not False
assert _valid_coords("45.5, -73.6, 7") != True # noqa: E712
assert _valid_coords("91.0, 0") != True # noqa: E712 - latitude out of range
assert _valid_coords("0, 181") != True # noqa: E712 - longitude out of range
assert _valid_coords("here, there") != True # noqa: E712
assert _valid_coords("45.5, -73.6") is True
# -- the typed-confirmation dialog ------------------------------------------------
def test_typed_confirm_requires_the_exact_word() -> None:
"""Enter only commits once the confirmation word has been typed."""
dialog = TypedConfirmDialog("This erases everything.", "RESET")
dialog.future = _Fut()
dialog.handle("enter") # empty field: nudge, no resolve
assert not dialog.future.done()
assert "doesn't match" in _plain(dialog.render_body(60))
for ch in "nope":
dialog.handle("text", ch)
dialog.handle("enter")
assert not dialog.future.done()
for _ in "nope":
dialog.handle("backspace")
for ch in "RESET":
dialog.handle("text", ch)
dialog.handle("enter")
assert dialog.future.done() and dialog.future.value is True
def test_typed_confirm_is_case_insensitive_and_cancellable() -> None:
"""A lowercase match still confirms (the friction is the word); Esc cancels."""
dialog = TypedConfirmDialog("Danger.", "IMPORT")
dialog.future = _Fut()
for ch in "import":
dialog.handle("text", ch)
dialog.handle("enter")
assert dialog.future.value is True
cancelled = TypedConfirmDialog("Danger.", "IMPORT")
cancelled.future = _Fut()
cancelled.handle("escape")
assert cancelled.future.value is CANCEL
def test_typed_confirm_renders_warning_and_instruction() -> None:
"""The dialog shows the consequence and names the word to type."""
dialog = TypedConfirmDialog("This erases ALL data.", "RESET", title="⚠ Factory reset")
body = _plain(dialog.render_body(60))
assert "This erases ALL data." in body
assert "Type RESET to confirm" in body
assert dialog.border_style == "err"
# -- the map location picker -------------------------------------------------------
class _StubSession:
"""Minimal stand-in for :class:`TuiSession` for driving the picker screen."""
def __init__(self, cols: int = 80, rows: int = 24) -> None:
self._cols, self._rows = cols, rows
def base_body_size(self) -> tuple[int, int]:
return self._cols, self._rows
def invalidate(self) -> None:
pass
class _StubSource:
"""An always-offline tile source, so the picker renders nodes only (no network)."""
available = False
max_zoom = 14
def load_tile(self, z: int, x: int, y: int):
return None
def answered_empty(self, z: int, x: int, y: int) -> bool:
return False # offline is silence, never the source saying "nothing there"
def _picker(markers=None, initial=None):
from meshterm.ui.map_screen import LocationPickScreen
screen = LocationPickScreen(
_StubSession(), markers or [], _StubSource(), 14, initial=initial
)
screen.future = _Fut()
return screen
def test_location_picker_opens_on_the_initial_spot_and_commits_the_centre() -> None:
"""The picker centres on the node's current location and Enter resolves it."""
screen = _picker(initial=(45.5, -73.6))
screen.render_body(80)
assert screen._viewport.center_lat == pytest.approx(45.5)
assert screen._viewport.center_lon == pytest.approx(-73.6)
assert screen._viewport.zoom == 13
screen.handle("enter")
lat, lon = screen.future.value
assert lat == pytest.approx(45.5) and lon == pytest.approx(-73.6)
def test_location_picker_moves_the_crosshair_and_resets_to_initial() -> None:
"""Panning moves the committed point; ``Home`` returns to the starting location."""
screen = _picker(initial=(45.5, -73.6))
screen.render_body(80)
screen.handle("right") # pan east
screen.handle("down") # pan south
screen.handle("enter")
lat, lon = screen.future.value
assert lon > -73.6 and lat < 45.5
screen.handle("home") # back to the initial spot
assert screen._viewport.center_lat == pytest.approx(45.5)
assert screen._viewport.center_lon == pytest.approx(-73.6)
# Typing does nothing here — the picker has no find filter to feed.
view = screen._viewport
screen.handle("text", "d")
assert screen._viewport is view and screen._filter == ""
def test_location_picker_draws_a_live_crosshair_without_keeping_it() -> None:
"""The centre crosshair (with live coordinates) renders each frame but is transient."""
from meshterm.ui.map_render import MapMarker
markers = [MapMarker("Repeater", 45.51, -73.61, is_repeater=True)]
screen = _picker(markers=markers, initial=(45.5, -73.6))
body = _plain(screen.render_body(80))
assert "⌖" in body and "45.5" in body # crosshair + its live coordinates
assert screen._markers == markers # not accumulated across frames
assert "Set location" in screen._title(screen._viewport)
async def test_location_picker_keeps_the_crosshair_when_the_basemap_lands(
monkeypatch, # noqa: ANN001
) -> None:
"""The finished ground raster must carry the crosshair, not paint over it.
The crosshair lives for exactly one ``render_body`` call, while the real raster runs on
a thread and lands much later. Reading the marker list back at draw time found it gone,
so every basemap frame arrived crosshair-less and erased the pick the moment the
streets appeared (JP, 2026-08-13).
"""
from meshterm.ui import map_screen as ms
monkeypatch.setattr(ms, "_loop_running", lambda: True)
coros: list = []
monkeypatch.setattr(ms.asyncio, "ensure_future", coros.append)
screen = _picker(initial=(45.5, -73.6))
screen.render_body(80) # paints now, schedules the ground raster
assert coros, "no background raster was scheduled"
await coros[-1] # the raster finishes — long after the crosshair was taken back
assert screen._frame is not None
assert "⌖" in _plain(screen._frame), "the basemap landed over the crosshair"
# And the finished frame is what the next paint serves, crosshair intact.
assert "⌖" in _plain(screen.render_body(80))
assert screen._markers == [], "the crosshair leaked into the marker list"
def test_location_picker_without_nodes_or_initial_shows_the_world() -> None:
"""With nothing to frame the picker opens on a world view rather than crashing."""
screen = _picker()
screen.render_body(80)
assert screen._viewport.zoom == 2
screen.handle("home") # reset with nothing to fit stays on the world view
assert screen._viewport.zoom == 2
screen.handle("escape")
assert screen.future.value is None
# -- the editor's flows against the simulator ---------------------------------------
class _FakeSession:
"""A minimal stand-in for the TUI session behind the editor's persistent menu.
The editor keeps its menu *pushed on the session stack* for the whole visit (so its
sub-prompts float over it as modal popups), driving it one round at a time through
``stay``/``Visit``. Here each round answers straight from the script's next ``select``
entry — the same FIFO the sub-prompts draw from — so the visit's control flow is
exercised without a real full-screen session.
"""
def __init__(self, ui: "_ScriptedUi") -> None:
self.ui = ui
self.pushed: list = []
def push(self, screen: Any) -> None:
from meshterm.ui.tui.screen import CANCEL
self.pushed.append(screen)
value = self.ui._answer("select")
screen.resolve(CANCEL if value is None else value)
def pop(self, screen: Any = None) -> None:
pass
@asynccontextmanager
async def stay(self, screen: Any) -> Any:
"""Keep ``screen`` pushed and hand out a visit answering from the script."""
self.pushed.append(screen)
try:
yield _FakeVisit(self, screen)
finally:
pass
class _FakeVisit:
"""One round of a visited screen: the script's next ``select`` answer."""
def __init__(self, session: "_FakeSession", screen: Any) -> None:
self._session = session
self.screen = screen
async def result(self) -> Any:
from meshterm.ui.tui.screen import CANCEL
value = self._session.ui._answer("select")
return CANCEL if value is None else value
class _ScriptedUi:
"""A fake UI surface answering every prompt from a FIFO script.
Each entry is ``(method, answer)``; the method name is asserted so a flow that asks
an unexpected question fails loudly instead of silently mis-answering. It exposes a
:class:`_FakeSession` so the editor's push-a-persistent-menu path works.
"""
def __init__(self, script: list[tuple[str, Any]]) -> None:
self.script = list(script)
self.notes: list[str] = []
self.views: list[str] = []
self.presented: list[str] = []
self.session = _FakeSession(self)
def _answer(self, method: str) -> Any:
assert self.script, f"unexpected prompt: {method}"
expected, value = self.script.pop(0)
assert expected == method, f"expected {expected} prompt, got {method}"
return value
async def select(self, title: str, items: list, **kwargs: Any) -> Any:
return self._answer("select")
async def dialog(self, prompt: str, buttons: list, **kwargs: Any) -> Any:
return self._answer("dialog")
async def typed_confirm(self, warning: str, word: str, **kwargs: Any) -> bool:
return self._answer("typed_confirm")
async def text(self, title: str, **kwargs: Any) -> Optional[str]:
return self._answer("text")
async def path(self, title: str, **kwargs: Any) -> Optional[str]:
return self._answer("path")
async def autocomplete(self, title: str, choices: list, **kwargs: Any) -> Optional[str]:
return self._answer("autocomplete")
async def confirm(self, title: str, **kwargs: Any) -> Optional[bool]:
return self._answer("confirm")
async def view(self, renderable: Any, **kwargs: Any) -> None:
self.views.append(str(kwargs.get("title", "")))
def note(self, markup: str) -> None:
self.notes.append(markup)
def show(self, *renderables: Any) -> None:
pass
async def present(self, *, title: str = "") -> None:
self.presented.append(title)
def discard(self) -> None:
pass
@pytest.fixture()
def ctx(tmp_path: Path) -> AppContext:
"""A mock-backed application context whose UI is swapped per test."""
settings = Settings(config_dir=tmp_path, db_path=tmp_path / "cfg.db")
context = AppContext(
console=Console(file=__import__("io").StringIO()),
settings=settings,
repo=Repository(settings.db_path),
device_store=DeviceStore(tmp_path / "devices.json"),
admin_store=AdminStore(tmp_path / "admin.json"),
mock=True,
)
yield context
context.repo.close()
def _install(ctx: AppContext, script: list[tuple[str, Any]]) -> _ScriptedUi:
"""Install a scripted UI on the context and return it."""
ui = _ScriptedUi(script)
ctx.ui = ui # type: ignore[assignment]
return ui
async def test_editor_stages_a_setting_and_returns_ops_on_apply(ctx: AppContext) -> None:
"""Editing a value stages it; Apply returns the set operations for the tool to run."""
_install(ctx, [
("select", "name"),
("text", "NewName"),
("select", "__apply__"),
])
ops = await edit_config(ctx)
assert ops == [("set", "name", "NewName")]
async def test_editor_restaging_the_current_value_clears_the_stage(ctx: AppContext) -> None:
"""Typing the device's existing value back un-stages the row (nothing to apply)."""
device = await ctx.device()
current = (await device.get_self_info())["name"]
_install(ctx, [
("select", "name"),
("text", "Changed"),
("select", "name"),
("text", str(current)), # back to what the device already has
("select", None), # nothing staged now — Esc closes without a discard dialog
])
assert await edit_config(ctx) is None
async def test_editor_stages_background_advert_cadence(ctx: AppContext) -> None:
"""Picking a cadence stages it under its sentinel; Apply maps it to its own op."""
_install(ctx, [
("select", "__advert_flood__"),
("select", 48), # every 48 h
("select", "__apply__"),
])
ops = await edit_config(ctx)
assert ops == [("advert_cadence", True, 48)]
async def test_editor_repicking_the_cadence_in_force_clears_the_stage(ctx: AppContext) -> None:
"""Choosing the cadence already in force un-stages the row (nothing to apply)."""
_install(ctx, [
("select", "__advert_direct__"),
("select", 4),
("select", "__advert_direct__"),
("select", 1), # back to the default in force
("select", None), # nothing staged now — Esc closes without a discard dialog
])
assert await edit_config(ctx) is None
async def test_editor_asks_before_discarding_staged_changes(ctx: AppContext) -> None:
"""Cancelling with staged changes confirms; Keep editing returns to the menu."""
_install(ctx, [
("select", "name"),
("text", "NewName"),
("select", "__cancel__"),
("dialog", "keep"), # changed my mind — keep editing
("select", "__apply__"),
])
ops = await edit_config(ctx)
assert ops == [("set", "name", "NewName")]
async def test_editor_discards_staged_changes_when_confirmed(ctx: AppContext) -> None:
"""Cancelling with staged changes and confirming the discard applies nothing."""
_install(ctx, [
("select", "name"),
("text", "NewName"),
("select", None), # Esc from the main menu
("dialog", "discard"),
])
assert await edit_config(ctx) is None
async def test_editor_clean_close_needs_no_confirmation(ctx: AppContext) -> None:
"""With nothing staged, Esc leaves immediately — no dialog in the script."""
_install(ctx, [("select", None)])
assert await edit_config(ctx) is None
async def test_editor_menu_pins_the_column_header_over_the_category(ctx: AppContext) -> None:
"""Scrolled deep, the lane names stay overhead with the category heading under them."""
from meshterm.ui.tui import SelectScreen, frame
ui = _install(ctx, [("select", None)])
assert await edit_config(ctx) is None
menu = ui.session.pushed[0]
# Re-open the same rows highlighting a row in the last category, so the list scrolls
# past both the column header and the earlier headings.
deep = SelectScreen(menu.title, menu._items, default="__advert_flood__", wrap=False)
visible, above, _below = frame._visible_slice(deep, deep.render_body(100), 6)
top = [_ANSI.sub("", row).strip() for row in visible[:2]]
assert top[0].startswith("SETTING") and top[0].endswith("DESCRIPTION")
# Whichever section the window's top row fell in, its heading pins under the lanes.
assert top[1].startswith("── ") and top[1].endswith(" ──")
assert above is True
assert any("Flood advert" in _ANSI.sub("", row) for row in visible)
async def test_editor_location_typed_coordinates_stage_both_axes(ctx: AppContext) -> None:
"""Typing a coordinate pair stages latitude and longitude together."""
_install(ctx, [
("select", "__location__"),
("dialog", "type"),
("text", "45.5, -73.6"),
("select", "__apply__"),
])
ops = await edit_config(ctx)
assert ("set", "adv_lat", 45.5) in ops
assert ("set", "adv_lon", -73.6) in ops
async def test_editor_location_map_pick_stages_rounded_coordinates(
ctx: AppContext, monkeypatch: pytest.MonkeyPatch
) -> None:
"""Picking on the map stages the chosen point, rounded to advert precision."""
async def _fake_pick(_ctx: AppContext, *, initial=None):
assert initial is None # the mock device has no fix (0, 0)
return (45.51234567, -73.65432109)
monkeypatch.setattr("meshterm.ui.map_screen.pick_location", _fake_pick)
_install(ctx, [
("select", "__location__"),
("dialog", "map"),
("select", "__apply__"),
])
ops = await edit_config(ctx)
assert ("set", "adv_lat", 45.512346) in ops
assert ("set", "adv_lon", -73.654321) in ops
async def test_editor_location_clear_stages_the_no_fix_pair(ctx: AppContext) -> None:
"""Clear stages 0, 0 — MeshCore's "no fix" value — for both axes."""
device = await ctx.device()
await device.set_coords(45.5, -73.6) # give the device a position to clear
_install(ctx, [
("select", "__location__"),
("dialog", "clear"),
("select", "__apply__"),
])
ops = await edit_config(ctx)
assert ("set", "adv_lat", 0.0) in ops
assert ("set", "adv_lon", 0.0) in ops
async def test_send_advert_sends_zero_hop_and_flood_immediately(ctx: AppContext) -> None:
"""The advert popup sends immediately: zero-hop by default, flood when chosen."""
device = await ctx.device()
sent: list[bool] = []
async def _record(flood: bool = False) -> None:
sent.append(flood)
device.send_advert = _record # type: ignore[method-assign]
ui = _install(ctx, [("select", "zero")])
await send_advert(ctx)
ui = _install(ctx, [("select", "flood")])
await send_advert(ctx)
assert sent == [False, True]
assert any("flood" in n for n in ui.notes)
async def test_device_actions_no_longer_lists_the_advert_row(ctx: AppContext) -> None:
"""The advert action lives only in the main menu now — the actions screen dropped it."""
from meshterm.ui.config_editor import _action_items
labels = [str(getattr(item, "title", "")) for item in _action_items()]
assert not any("advert" in label.lower() for label in labels)
async def test_send_advert_standalone_shares_the_contact_card(ctx: AppContext) -> None:
"""The standalone flow's share option opens the same QR/URI contact-card view."""
ui = _install(ctx, [("select", "share")])
await send_advert(ctx)
assert any(v.startswith("Share ") for v in ui.views)
async def test_send_advert_standalone_backs_out_cleanly(ctx: AppContext) -> None:
"""Backing out of the advert select sends nothing and returns to the menu."""
device = await ctx.device()
async def _boom(flood: bool = False) -> None: # pragma: no cover - must not run
raise AssertionError("no advert should be sent on Back")
device.send_advert = _boom # type: ignore[method-assign]
_install(ctx, [("select", None)])
await send_advert(ctx)
async def test_actions_factory_reset_gates_on_typed_confirmation(ctx: AppContext) -> None:
"""Factory reset only runs behind the typed dialog."""
device = await ctx.device()
await device.set_custom_var("mode", "test")
# Declined: the device is untouched.
_install(ctx, [
("select", "__reset__"),
("typed_confirm", False),
("select", None),
])
await device_actions(ctx)
assert await device.get_custom_vars() == {"mode": "test"}
# Confirmed: the reset runs and the device comes back empty.
_install(ctx, [
("select", "__reset__"),
("typed_confirm", True),
("select", None),
])
await device_actions(ctx)
assert await device.get_custom_vars() == {}
async def test_actions_import_key_gates_on_typed_confirmation(ctx: AppContext) -> None:
"""Importing an identity key requires the typed IMPORT confirmation."""
device = await ctx.device()
new_key = "ab" * 32
_install(ctx, [
("select", "__identity_key__"),
("select", "import"),
("text", new_key),
("typed_confirm", True),
("select", None),
])
await device_actions(ctx)
assert await device.export_private_key() == new_key
async def test_actions_reboot_on_simulator_stays_on_the_screen(ctx: AppContext) -> None:
"""The simulator has no link to drop, so a confirmed reboot just notes and returns."""
ui = _install(ctx, [
("select", "__reboot__"),
("dialog", "reboot"),
("select", None),
])
await device_actions(ctx)
assert ctx.reboot_in_progress is False
assert any("rebooting" in n for n in ui.notes)
async def test_actions_sync_clock_corrects_the_device_time(ctx: AppContext) -> None:
"""Sync clock shows the drift, and confirming writes the host time to the device."""
import time
device = await ctx.device()
assert (await device.get_time()) < int(time.time()) # the mock boots with drift
ui = _install(ctx, [
("select", "__sync_clock__"),
("dialog", "sync"),
("select", None),
])
await device_actions(ctx)
assert abs((await device.get_time()) - int(time.time())) <= 2
assert any("clock set to" in n for n in ui.notes)
async def test_actions_sync_clock_cancel_leaves_the_clock_alone(ctx: AppContext) -> None:
"""Backing out of the sync dialog changes nothing."""
device = await ctx.device()
before = await device.get_time()
_install(ctx, [
("select", "__sync_clock__"),
("dialog", None),
("select", None),
])
await device_actions(ctx)
assert abs((await device.get_time()) - before) <= 2 # still ticking on the old drift
async def test_editor_stages_flood_scope(ctx: AppContext) -> None:
"""The flood scope is a first-class staged setting, hashtag-normalized on apply."""
from meshterm.core.device_config import build_snapshot
from meshterm.tools.config import apply_ops
_install(ctx, [
("select", "flood_scope"),
("text", "alpha"),
("select", "__apply__"),
])
ops = await edit_config(ctx)
assert ops == [("set", "flood_scope", "alpha")]
device = await ctx.device()
await apply_ops(ctx, device, await build_snapshot(device), ops)
assert await device.get_default_flood_scope() == "#alpha"
async def test_actions_backup_writes_immediately(ctx: AppContext, tmp_path: Path) -> None:
"""Backup runs at once: the TOML lands on disk before the screen closes."""
target = tmp_path / "out" / "backup.toml"
ui = _install(ctx, [
("select", "__backup__"),
("path", str(target)),
("select", None),
])
await device_actions(ctx)
assert target.exists()
assert any("wrote" in n for n in ui.notes)
async def test_editor_bool_prompt_uses_the_button_dialog(ctx: AppContext) -> None:
"""A boolean setting is toggled through the On/Off dialog and staged."""
_install(ctx, [
("select", "manual_add_contacts"),
("dialog", True),
("select", "__apply__"),
])
ops = await edit_config(ctx)
assert ops == [("set", "manual_add_contacts", True)]
async def test_editor_custom_var_suggests_known_names(ctx: AppContext) -> None:
"""With existing custom vars the name prompt offers them as suggestions."""
device = await ctx.device()
await device.set_custom_var("existing", "1")
_install(ctx, [
("select", "__custom__"),
("autocomplete", "existing"),
("text", "2"),
("select", "__apply__"),
])
ops = await edit_config(ctx)
assert ops == [("set_custom", "existing", "2")]