Files
MeshTerm/meshterm/ui/map_screen.py
T
Jean-Pierre MartineauandClaude Opus 5 cbdabef174 Find query: put it where the platform can actually show it
The map and the mesh walk echo the query you are typing in their footer
hint. The PicoCalc draws no footer hint -- the F-key lane took that row
-- so on the device both screens silently filtered themselves while the
reader had no way to see what they had typed.

The app already had an answer: the select list and the path composer
each draw the query as a warn-styled /query line above the rows it
narrows. That is now render.query_line, one definition, and the map and
the walk draw it too -- but only where the footer isn't, so the desktop
is untouched and no screen ever shows the query twice.

The row it costs comes from what the query narrows: the walk's link
list, the map's canvas. The map rebuilds its viewport a row shorter
through the ordinary resize path, so beginning a find loses a strip of
ground along the bottom rather than pushing the last row out of frame.

base_body_size was still mirroring only compose_base's bordered branch,
so a screen sizing itself against it left one row of a borderless frame
permanently blank -- which is the row the echo now wants back.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 17:35:20 -04:00

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"""The interactive full-screen map: a pannable, zoomable slippy map in the terminal.
This drives the braille street map inside the TUI. It owns a :class:`~meshterm.core.geo.
Viewport` over the mesh's nodes, fetches the vector tiles covering it in the background (so
the UI never blocks on the network), and redraws via :func:`~meshterm.ui.map_render.
render_map`. Keys:
* the **arrow keys** pan; holding **Shift** pans by a single character cell for fine
positioning,
* ``PgUp`` / ``PgDn`` zoom in / out,
* ``Home`` recenters and refits to the dense core of the nodes — the *region* the mesh
covers, and the same default view the map opens on,
* ``Ctrl+L`` recenters on **your own node**, keeping the zoom you chose,
* **typing finds nodes**: every letter key feeds a live name filter — matching nodes keep
bright labels while the rest dim to context, ``Enter`` frames the matches, ``Backspace``
edits, and ``Esc`` clears the filter (a second ``Esc`` leaves the map). This is why no
plain letters are bound to actions here,
* ``Esc`` leaves the map.
With no network (and no cached tiles) the basemap is simply absent and nodes are plotted on a
blank grid — the map still works, it just has no streets.
"""
from __future__ import annotations
import asyncio
import math
from collections import OrderedDict
from typing import TYPE_CHECKING, Callable, Optional
from ..core.geo import DEFAULT_VIEW_FRACTION, EARTH_RADIUS_KM, Viewport, clamp_lat
from ..core.mvt import Layer
from ..platforms import get_platform
from ..services.basemap import BasemapSource
from .map_render import MapMarker, render_map
from .tui.render import query_line
from .tui.screen import Screen
if TYPE_CHECKING:
from ..context import AppContext
#: Fraction of the view a single (coarse) pan keypress moves.
_PAN_STEP = 0.30
#: Unit pan direction (east, south) for each directional action / key.
_PAN_DIRS: dict[str, tuple[int, int]] = {
"up": (0, -1),
"down": (0, 1),
"left": (-1, 0),
"right": (1, 0),
}
#: How far past the tile source's max zoom the display may go (lower tiles are magnified).
_OVERZOOM = 2
#: How many screens' worth of decoded tiles to keep resident, as a multiple of what the
#: current view needs. A decoded tile costs ~0.9 MB on the PicoCalc (62 bytes a point,
#: measured) against a device that has ~100 MB in total, so a map panned far enough would
#: otherwise fill memory with ground the user has left behind. Keeping the screen plus one
#: screen of history costs almost nothing to get wrong: an evicted tile comes back from
#: the decoded cache in ~25-50 ms, having already been parsed once.
_TILE_CACHE_SCREENS = 2
#: Floor on that budget, so a zoomed-out view needing one or two tiles still keeps enough
#: history for a pan away and back to be instant.
_MIN_TILE_CACHE = 8
#: The zoom an Enter-to-frame homes in at when the matches set no extent of their own — a
#: single node (or several at one spot) has nothing to frame, so Enter zooms to this
#: street-level closeness rather than the fit's neutral default. Capped at the tile
#: source's max so it never over-zooms onto blank tiles.
_FIND_ZOOM = 16
class MapScreen(Screen):
"""A full-screen, keyboard-driven map of the mesh's located nodes over an OSM basemap."""
floating = False
#: Whether printable keys feed the find-as-you-type node filter. The location
#: picker turns this off: there, typing has no job and a silent filter would
#: mysteriously dim the context markers.
find_enabled = True
@property
def fkey_lane(self):
"""The PicoCalc lane: three ways to frame the view, then the zoom rocker.
The map is the one screen that repurposes the nav actions wholesale: PgUp/PgDn
zoom, Home reframes, and ``end`` is bound to nothing at all — so the shared lane's
Shift-bank jumps have nothing to jump to here and F4/F5 are lone slots. That is
also the one exception to the rule that a Home/End verb rides the Shift half of
its pager (JP, 2026-08-08): ``Region`` is not a vertical move through a body, it
is a *destination*, and it keeps the prime F1 slot next to the other two.
All three destinations answer "where should I be looking?", in widening order of
specificity: the whole **Region** the mesh covers, **You** at the centre of it, or
just the nodes a find query **Frame**\\ s. Region always acts; You needs our own
node to be on the map at all; Frame needs a query with matches to frame, so on an
unfiltered map it dims (and no-ops) rather than standing in for Region.
The zoom pair keeps the lane's handedness (see
:data:`~meshterm.ui.tui.fkeys.DEFAULT_LANE`): out on the left, in on the right, so
F4/F5 read as the ``−``/``+`` rocker they are.
"""
from .tui.fkeys import FPair
return [
FPair("Region", "home"),
FPair("You", "locate", enabled=self._self_marker() is not None),
FPair("Frame", "frame", enabled=bool(self._filter) and bool(self._matches())),
FPair("Zoom -", "pagedown"),
FPair("Zoom +", "pageup"),
]
def __init__(
self,
session, # noqa: ANN001 - TuiSession, imported lazily to avoid a cycle
markers: list[MapMarker],
source: BasemapSource,
max_tile_zoom: int,
*,
saved_view: Optional[tuple[float, float, int]] = None,
on_view_change: Optional[Callable[[Viewport], None]] = None,
view_fraction: float = DEFAULT_VIEW_FRACTION,
find: str = "",
) -> None:
"""Create the map screen.
Args:
session: The running TUI session (for size + repaint scheduling).
markers: The located mesh nodes to plot (must be non-empty).
source: The vector-tile source (already resolved/warmed).
max_tile_zoom: The source's max zoom, captured off the event loop at open time.
saved_view: A previously persisted ``(center_lat, center_lon, zoom)`` to reopen
on, or ``None`` to frame the nodes instead.
on_view_change: Called with the viewport whenever the centre or zoom changes, so
the caller can persist it. Deduplicated — only actual changes fire it.
view_fraction: Fraction of the nodes the default frame (and ``r`` reset) fits —
the densest that many, so outliers don't dominate. See :meth:`geo.Viewport.fit`.
find: A find query to open with, exactly as if the user had typed it — the
matching nodes light and the rest dim (the node-detail page seeds its node's
name here). Editable and Esc-clearable like any typed find; ``""`` = off.
"""
super().__init__()
self.title = "Map"
self._session = session
self._markers = markers
self._source = source
self._max_tile_zoom = max_tile_zoom
self._saved_view = saved_view
self._on_view_change = on_view_change
self._view_fraction = view_fraction
# The view last handed to ``on_view_change``; seeded with the restored view so
# reopening unchanged doesn't rewrite it.
self._last_saved = saved_view
#: The live find-as-you-type node filter ("" = off). Every printable key lands
#: here — the map binds no letters to actions — and rendering highlights the
#: matching markers while dimming the rest. A caller may seed it (``find``), which
#: behaves exactly like a query the user had already typed.
self._filter = find
self._viewport: Optional[Viewport] = None
self._size: tuple[int, int] = (0, 0) # (dot_w, dot_h) the viewport is built for
# Ask the session to scrub the panel's right edge on the next paint (see
# :meth:`consume_edge_scrub`). Seeded ``True`` so the first braille frame's edge is
# cleaned even before the first pan.
self._needs_scrub = True
# Decoded tiles keyed by (z, x, y); a stored ``None`` means "fetched, empty/absent".
# Decoded tiles, least-recently-shown first — see :meth:`_trim_tiles`.
self._tiles: OrderedDict[tuple[int, int, int], Optional[list[Layer]]] = OrderedDict()
self._pending: set[tuple[int, int, int]] = set()
# --- rendering -----------------------------------------------------------
@property
def footer_hint(self) -> str: # type: ignore[override]
"""Key hints — or the live find query.
While a find filter is active the hints give way to the query itself with its
editing keys, so the typed text is always visible somewhere fixed.
The line spends its whole 72-cell budget, so the two view-jump keys share one atom
(``Home/^L region/you``) and ``⇧ fine`` — a refinement of a key the line already
names, and the only atom here that documents a *modifier* rather than a binding —
is the one that gives way to make room for them. The basemap's state used to hang
off the end of this line as a suffix; it is a status atom, not a key, so it moved
to the title where the standards chain those (see :meth:`_title`), which is what
finally brought the line inside the budget.
"""
if self._filter:
return f"find: {self._filter}▏ · Enter frame · ⌫ erase · Esc clear"
return "↑↓←→ pan · PgUp/PgDn zoom · Home/^L region/you · type to find · Esc back"
def consume_edge_scrub(self) -> int:
"""Right-edge columns the session should force-repaint on the next paint (0 = none).
A braille glyph the terminal font lacks is substituted by a *double-width* fallback,
which shoves the row and smears the panel's right padding and border. The map body
itself redraws wholesale as it pans, so those cells self-heal — but the static edge
does not change frame-to-frame, so prompt_toolkit's differential paint never rewrites
it and the smear lingers there. After a move we ask the session to force just those
two columns (right padding + border) to repaint, scrubbing the smear without the
whole-frame flicker a full repaint would cause.
"""
if not self._needs_scrub:
return 0
self._needs_scrub = False
return 2 # the panel's right padding cell and its right border cell
def _query_row(self) -> bool:
"""Whether this paint spends a body row echoing the find query above the canvas.
Only where the footer isn't drawn (:attr:`~meshterm.platforms.Platform.footer_fkeys`):
there the hint line carrying the query never reaches the screen, so without this row
the map would silently filter itself while the reader has no idea what they typed.
On the desktop the footer already shows it and the canvas keeps the whole body.
"""
return bool(self._filter) and get_platform().footer_fkeys
def render_body(self, width: int) -> list[str]:
"""Build (or resize) the viewport, ensure its tiles, and render the frame.
The canvas is sized to whatever the body has left after the find echo (see
:meth:`_query_row`), so beginning a find costs the map one row of ground rather
than pushing its last row out of the viewport. The viewport is rebuilt at the new
height by the ordinary resize path below — centre and zoom are preserved, so the
view doesn't jump, it just loses (and later regains) a strip along the bottom.
"""
_, cell_h = self._session.base_body_size()
head = [query_line(self._filter, width)] if self._query_row() else []
cell_w = width
dot_w, dot_h = cell_w * 2, max(1, cell_h - len(head)) * 4
if self._viewport is None:
self._viewport = self._initial_viewport(dot_w, dot_h)
self._size = (dot_w, dot_h)
elif self._size != (dot_w, dot_h):
self._viewport = self._viewport.resized(dot_w, dot_h)
self._size = (dot_w, dot_h)
self._ensure_tiles(self._viewport)
self.title = self._title(self._viewport)
self._persist()
tiles = {t: self._tiles.get(t) for t in self._viewport.tiles(self._max_tile_zoom)}
return head + render_map(self._viewport, tiles, self._markers, find=self._filter)
def _initial_viewport(self, dot_w: int, dot_h: int) -> Viewport:
"""Restore the saved view (clamped to sane bounds) or frame the nodes' dense core.
With no saved view the default frames the half of the nodes nearest the median
centre, so distant outliers don't zoom the whole mesh out to a useless scale.
"""
if self._saved_view is not None:
lat, lon, zoom = self._saved_view
z = max(2, min(int(zoom), self._max_tile_zoom + _OVERZOOM))
return Viewport(clamp_lat(lat), lon, z, dot_w, dot_h)
return Viewport.fit(
[(m.lat, m.lon) for m in self._markers],
dot_w,
dot_h,
max_zoom=self._max_tile_zoom,
fraction=self._view_fraction,
)
def _persist(self) -> None:
"""Hand the current centre/zoom to ``on_view_change`` if it changed since last time."""
vp = self._viewport
if vp is None or self._on_view_change is None:
return
view = (vp.center_lat, vp.center_lon, vp.zoom)
if view == self._last_saved:
return
self._last_saved = view
self._on_view_change(vp)
def _matches(self) -> list[MapMarker]:
"""The markers the live find filter currently matches (all of them when off)."""
needle = self._filter.strip().casefold()
if not needle:
return self._markers
return [m for m in self._markers if needle in m.label.casefold()]
def _title(self, vp: Viewport) -> str:
"""A compact status title: zoom, node count (find matches), and ground scale.
The basemap's own state — tiles still in flight, or no source at all — is the last
atom when there is one to report, standing in for the scale rather than joining it.
Both are answers to "how much ground am I looking at", the status is the more urgent
of the two while it lasts, and swapping (rather than appending) keeps the title from
outgrowing a 53-column title bar, which clips rather than wraps.
"""
# Ground metres per braille dot at the view centre, for a rough sense of scale.
m_per_dot = (
2 * math.pi * EARTH_RADIUS_KM * 1000
* math.cos(math.radians(vp.center_lat))
/ (256 * (2**vp.zoom))
)
scale = f"{m_per_dot * vp.dot_w:.0f} m across" if m_per_dot * vp.dot_w < 1000 else \
f"{m_per_dot * vp.dot_w / 1000:.1f} km across"
if self._pending:
scale = f"{len(self._pending)} tiles…"
elif not self._source.available:
scale = "offline"
if self._filter:
nodes = f"{len(self._matches())} of {len(self._markers)} match"
else:
nodes = f"{len(self._markers)} nodes"
return f"Map · z{vp.zoom} · {nodes} · {scale}"
# --- tiles ---------------------------------------------------------------
def _ensure_tiles(self, vp: Viewport) -> None:
"""Schedule background fetches for any visible tiles not yet loaded or pending."""
wanted = vp.tiles(self._max_tile_zoom)
for t in wanted:
if t in self._tiles:
self._tiles.move_to_end(t) # on screen now, so last in line to be dropped
self._trim_tiles(len(wanted))
if not self._source.available: # offline (resolved at open time) — nodes only
return
for t in wanted:
if t in self._tiles or t in self._pending:
continue
self._pending.add(t)
try:
asyncio.ensure_future(self._load(t))
except RuntimeError: # pragma: no cover - no running loop (non-interactive)
self._pending.discard(t)
def _trim_tiles(self, in_view: int) -> None:
"""Release the least recently shown tiles once the view's budget is exceeded.
Only tiles holding geometry are counted or dropped. An entry whose value is
``None`` is the memory of having *asked* — the tile was absent, or the source
never answered — and it costs a dict slot rather than a megabyte, so it stays;
dropping it would only buy a pointless re-request on the next repaint.
Args:
in_view: How many tiles the current viewport needs, which sets the budget.
"""
budget = max(_MIN_TILE_CACHE, in_view * _TILE_CACHE_SCREENS)
loaded = sum(1 for layers in self._tiles.values() if layers)
if loaded <= budget:
return
# Oldest first; everything on screen was just moved to the end, so it is safe.
for key in list(self._tiles):
if loaded <= budget:
break
if self._tiles[key]:
del self._tiles[key]
loaded -= 1
async def _load(self, t: tuple[int, int, int]) -> None:
"""Fetch+decode one tile off the event loop, then repaint."""
try:
layers = await asyncio.to_thread(self._source.load_tile, *t)
except Exception: # noqa: BLE001 - a failed tile is just an absent one
layers = None
self._tiles[t] = layers
self._pending.discard(t)
self._session.invalidate()
# --- input ---------------------------------------------------------------
def handle(self, action: str, data: str = "") -> None:
"""Pan, zoom, reframe, edit the find filter, or exit.
Every printable key feeds the find filter — nothing pans or zooms by letter, so
typing a node name can never fling the view around. Esc peels one layer: an
active filter first, the map itself only once the filter is clear.
Three actions reframe the view, and each has both a key and an F-key chip:
``home`` the whole region, ``locate`` (Ctrl+L) our own node, ``frame`` the find
matches — which is what Enter already does while a query is being typed, kept as
a separate action so the lane can name it on a platform that draws no hint line.
"""
vp = self._viewport
if action == "escape":
if self._filter:
self._filter = ""
else:
self.resolve(None)
return
if vp is None:
return
if action in _PAN_DIRS:
self._pan(vp, action, fine=False)
elif action.startswith("shift_") and action[len("shift_"):] in _PAN_DIRS:
self._pan(vp, action[len("shift_"):], fine=True)
elif action == "pageup":
self._viewport = vp.zoomed(1, max_zoom=self._max_tile_zoom + _OVERZOOM)
elif action == "pagedown":
self._viewport = vp.zoomed(-1)
elif action in ("home", "ctrl_home"):
self._reset_view(vp)
elif action == "locate":
self._locate(vp)
elif action == "frame" and self._filter:
self._frame_matches(vp)
elif action == "text" and self.find_enabled:
if not data.isspace() or self._filter: # never begin the filter with a space
self._filter += data
elif action == "space" and self._filter:
self._filter += " " # node names carry spaces; only meaningful mid-query
elif action == "backspace":
self._filter = self._filter[:-1]
elif action == "enter" and self._filter:
self._frame_matches(vp)
# Any handled key may have redrawn the body, so clean the right edge next paint.
self._needs_scrub = True
self._persist()
def _self_marker(self) -> Optional[MapMarker]:
"""Our own node among the markers, or ``None`` when the map can't place us.
A device with no location fix of its own is simply absent from the marker list, so
``You`` has nowhere to go and its chip dims (see :attr:`fkey_lane`).
"""
return next((m for m in self._markers if m.is_self), None)
def _locate(self, vp: Viewport) -> None:
"""Recentre on our own node, keeping the current zoom (``Ctrl+L`` / the ``You`` chip).
Deliberately *only* a recentre: the zoom is the one the user chose, so pressing
this twice does the same thing twice and pairing it with one Zoom + is a single
extra press. Refitting instead would make "where am I" silently also mean "and
forget how close I was looking".
"""
me = self._self_marker()
if me is None:
return
self._viewport = Viewport(clamp_lat(me.lat), me.lon, vp.zoom, vp.dot_w, vp.dot_h)
def _reset_view(self, vp: Viewport) -> None:
"""Refit the view to the nodes' dense core (the map's opening frame)."""
self._viewport = Viewport.fit(
[(m.lat, m.lon) for m in self._markers],
vp.dot_w,
vp.dot_h,
max_zoom=self._max_tile_zoom,
fraction=self._view_fraction,
)
def _frame_matches(self, vp: Viewport) -> None:
"""Refit the view around the find filter's matches (Enter on an active find).
All matches are framed (``fraction=1.0`` — the user asked for exactly these
nodes, so no dense-core trimming). A single match — or several at one spot — has
no extent to frame, so instead of the fit's neutral default the view homes in
close on it (:data:`_FIND_ZOOM`, capped at the tile source's max so it never
over-zooms onto blank tiles). No matches at all leaves the view alone.
"""
matches = self._matches()
if not matches:
return
self._viewport = Viewport.fit(
[(m.lat, m.lon) for m in matches],
vp.dot_w,
vp.dot_h,
max_zoom=self._max_tile_zoom,
default_zoom=min(_FIND_ZOOM, self._max_tile_zoom),
fraction=1.0,
)
def _pan(self, vp: Viewport, direction: str, *, fine: bool) -> None:
"""Pan by one coarse step, or — when ``fine`` — a single character cell.
A character cell is 2 braille dots wide and 4 tall, so the fine step is that many
dots expressed as a fraction of the current view.
"""
dx, dy = _PAN_DIRS[direction]
if fine:
self._viewport = vp.panned(dx * 2 / vp.dot_w, dy * 4 / vp.dot_h)
else:
self._viewport = vp.panned(dx * _PAN_STEP, dy * _PAN_STEP)
class LocationPickScreen(MapScreen):
"""The map, repurposed as a coordinate picker: pan the crosshair, Enter to choose.
Used by the config editor to set the node's advertised location by *pointing at the
map* instead of typing degrees. It is a :class:`MapScreen` with three changes: a
crosshair marker rides the view centre (labelled with the live coordinates, so the
user always sees exactly what they're about to pick), Enter resolves with the
centre's ``(lat, lon)`` instead of framing find matches (find is off here — see
:attr:`MapScreen.find_enabled`), and ``Home`` recentres on the *initial* location
rather than refitting the node cloud. The surrounding mesh nodes are still drawn, so
placing yourself relative to a known repeater is easy. Esc cancels (resolves CANCEL,
surfaced as ``None`` by the caller).
"""
find_enabled = False
@property
def fkey_lane(self): # type: ignore[override]
"""The map's lane minus the two verbs a picker has no use for.
``Frame`` goes because find is off here — nothing can ever be typed to frame, so
the slot is *empty*, not dim. ``You`` goes because the whole screen is about
choosing where "you" will be: the crosshair at the centre already is that answer,
and a chip that jumped to wherever the node currently claims to be would compete
with the pick rather than help it. ``Home`` keeps F1, but reframed: here it returns
to the view the picker **opened** on, so a pan that went wrong is one key to undo.
"""
from .tui.fkeys import FPair
return [FPair("Start", "home"), None, None, FPair("Zoom -", "pagedown"),
FPair("Zoom +", "pageup")]
def __init__(
self,
session, # noqa: ANN001 - TuiSession, imported lazily to avoid a cycle
markers: list[MapMarker],
source: BasemapSource,
max_tile_zoom: int,
*,
initial: Optional[tuple[float, float]] = None,
zoom: int = 13,
) -> None:
"""Create the picker.
Args:
session: The running TUI session (for size + repaint scheduling).
markers: Located mesh nodes to draw for context (may be empty).
source: The vector-tile source (already resolved/warmed).
max_tile_zoom: The source's max zoom, captured off the event loop at open time.
initial: The location to open centred on (the node's current position), or
``None`` to frame the mesh instead (falling back to a world view when no
nodes are located either).
zoom: The zoom to open at when ``initial`` is given.
"""
saved = (initial[0], initial[1], zoom) if initial is not None else None
super().__init__(session, markers, source, max_tile_zoom, saved_view=saved)
self._initial = initial
self._pick_zoom = zoom
@property
def footer_hint(self) -> str: # type: ignore[override]
"""Key hints for picking, plus the live tile-loading indicator."""
base = "↑↓←→ pan · ⇧ fine · PgUp/PgDn zoom · Enter set location · Esc cancel"
if self._pending:
return f"{base} · [muted]loading {len(self._pending)} tiles…[/muted]"
if not self._source.available:
return f"{base} · [warn]offline — no basemap[/warn]"
return base
def _initial_viewport(self, dot_w: int, dot_h: int) -> Viewport:
"""Open on the initial location, else frame the nodes, else a world view."""
if self._saved_view is None and not self._markers:
return Viewport(20.0, 0.0, 2, dot_w, dot_h) # nothing to frame — the world
return super()._initial_viewport(dot_w, dot_h)
def render_body(self, width: int) -> list[str]:
"""Render the map with the crosshair marker pinned to the view centre.
The crosshair is a transient marker appended for just this frame (never stored in
:attr:`_markers`), drawn in the "self" style so it reads as *your* position-to-be
and labelled with the live coordinates it would commit.
"""
if self._viewport is None:
# First paint: let the base class establish the viewport so the crosshair can
# ride the centre from the very first frame (the extra render is one-off).
super().render_body(width)
real = self._markers
vp = self._viewport
if vp is not None:
cross = MapMarker(
label=f"⌖ {vp.center_lat:.5f}, {vp.center_lon:.5f}",
lat=vp.center_lat,
lon=vp.center_lon,
is_self=True,
)
self._markers = real + [cross]
try:
return super().render_body(width)
finally:
self._markers = real
def _title(self, vp: Viewport) -> str:
"""A live status title: the coordinates under the crosshair and the scale."""
base = super()._title(vp)
scale = base.rsplit("·", 1)[-1].strip()
return f"Set location · {vp.center_lat:.5f}, {vp.center_lon:.5f} · z{vp.zoom} · {scale}"
def handle(self, action: str, data: str = "") -> None:
"""Commit the centre on Enter; ``Home`` returns to the initial spot; else map keys."""
if action == "enter":
vp = self._viewport
if vp is not None:
self.resolve((vp.center_lat, vp.center_lon))
return
if action in ("home", "ctrl_home") and self._viewport is not None:
# Reset returns to the *starting* view — the initial location when one was
# given, else the node frame — rather than refitting a cloud that now includes
# nowhere in particular. With neither, fall back to the world view.
vp = self._viewport
if self._initial is not None:
lat, lon = self._initial
self._viewport = Viewport(
clamp_lat(lat), lon, self._pick_zoom, vp.dot_w, vp.dot_h
)
elif not self._markers:
self._viewport = Viewport(20.0, 0.0, 2, vp.dot_w, vp.dot_h)
else:
super().handle(action, data)
return
self._needs_scrub = True
return
super().handle(action, data)
async def pick_location(
ctx: "AppContext", *, initial: Optional[tuple[float, float]] = None
) -> Optional[tuple[float, float]]:
"""Open the full-screen map as a coordinate picker; return ``(lat, lon)`` or ``None``.
Gathers the mesh's located nodes for context (best-effort — an unreachable radio just
means a barer map), warms the tile source off the event loop, then runs a
:class:`LocationPickScreen` until the user commits a spot with Enter or backs out
with Esc.
Args:
ctx: Shared application context (must be in the interactive menu).
initial: The location to open centred on (e.g. the node's current coordinates),
or ``None`` to frame the mesh.
Raises:
RuntimeError: If called outside the interactive menu (no full-screen session).
"""
import asyncio
from ..tools.map import gather_markers
from .surface import TuiUi
from .tui.screen import CANCEL
if not isinstance(ctx.ui, TuiUi): # pragma: no cover - guarded by the menu-only caller
raise RuntimeError("the interactive map is only available in the menu")
session = ctx.ui.session
try:
markers = await gather_markers(ctx)
except Exception: # noqa: BLE001 - context markers are a nicety, never a requirement
markers = []
source = basemap_source(ctx)
max_zoom = await asyncio.to_thread(lambda: source.max_zoom)
screen = LocationPickScreen(
session, markers, source, max_zoom, initial=initial
)
try:
result = await session.run_screen(screen)
finally:
# Same clean-slate repaint as open_map: the braille may have smeared the terminal.
session.request_full_repaint()
return None if result is CANCEL or result is None else result
def basemap_source(ctx: "AppContext") -> BasemapSource:
"""The session's shared vector-tile source (see :attr:`AppContext.basemap_source`).
Memoized on the context, so the one-off TileJSON resolve is paid once for the whole
session instead of on every map open or Node-detail location preview.
"""
return ctx.basemap_source
async def open_map(
ctx: "AppContext",
markers: list[MapMarker],
*,
focus: Optional[tuple[float, float]] = None,
find: Optional[str] = None,
fraction: float = DEFAULT_VIEW_FRACTION,
) -> None:
"""Open the interactive full-screen map over ``markers`` and run until dismissed.
Warms the tile source off the event loop (so the first paint doesn't block on the
network), then pushes the :class:`MapScreen` and awaits its dismissal.
Args:
ctx: Shared application context (must be in the interactive menu).
markers: The located mesh nodes to plot (non-empty).
focus: A ``(lat, lon)`` to open centred on — the node you opened the map from,
say — instead of the persisted "where you left the map" view. A focused open
is a transient peek: it deliberately wires no ``on_view_change``, so panning
around it never overwrites that saved view and the Map tool still reopens
where the user last left it.
find: A find query to open with — the focused node's name, so it lights among the
rest exactly as if the user had typed it. ``None`` opens with the find off.
fraction: Fraction of the nodes the default view frames (see :class:`MapScreen`).
Raises:
RuntimeError: If called outside the interactive menu (no full-screen session).
"""
from .surface import TuiUi
if not isinstance(ctx.ui, TuiUi): # pragma: no cover - guarded by the menu-only caller
raise RuntimeError("the interactive map is only available in the menu")
session = ctx.ui.session
source = basemap_source(ctx)
# Resolve the tile template/zoom in a worker thread so the UI thread never blocks.
max_zoom = await asyncio.to_thread(lambda: source.max_zoom)
if focus is not None:
# Open on the focused node — matching the detail preview's centre and zoom
# (``min(13, max_zoom)``) so the full map is visibly the same place, larger. No
# ``on_view_change``: a focused peek must leave the persisted global view alone.
lat, lon = focus
screen = MapScreen(
session,
markers,
source,
max_zoom,
saved_view=(clamp_lat(lat), lon, min(13, max_zoom)),
view_fraction=fraction,
find=find or "",
)
else:
screen = MapScreen(
session,
markers,
source,
max_zoom,
saved_view=ctx.repo.get_map_view(),
on_view_change=lambda vp: ctx.repo.set_map_view(
vp.center_lat, vp.center_lon, vp.zoom
),
view_fraction=fraction,
)
try:
await session.run_screen(screen)
finally:
# The map's braille may have smeared the terminal via double-width fallback glyphs
# that prompt_toolkit's diff can't see; force one full repaint so the menu drawn
# underneath starts from a clean slate rather than inheriting that garbage.
session.request_full_repaint()