Sort contacts alphabetically with our own node pinned first, and add
Heard (relative age) and Pkts (overheard-packet) columns alongside a
per-type glyph and the full path-hash-highlighted key. Drop the boxed
table for a clean header rule and a glyph legend.
Colour each name by a continuous log-scale heat map of how recently it
was heard (white -> yellow -> orange -> red -> grey), and give the
node-type icons a shared, map-safe palette across the whole app: a
yellow star for us, a loud pink node and a calmer violet repeater
(both in hues no basemap uses, so nodes pop more than repeaters),
a white room and an orange sensor.
In the menu the list becomes an interactive screen: left/right pick the
sort column (cyan header + direction triangle), up/down set ascending/
descending, with column widths reserved so toggling never shifts the
row. The scripted CLI keeps a one-shot render via --sort.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The block-element fallback halved the vertical resolution and looked
poor, so remove the braille/block toggle entirely. Drops the `t` key,
the persisted map_block preference, and the quadrant-glyph rendering
path; the map now always draws 2x4 braille dots.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The braille base map and its labels lean on Unicode a terminal font may not
have: 8-dot braille (U+2840-28FF) that many fonts omit, and place/node names
in scripts or emoji outside a Latin monospace font. A missing glyph renders as
double-width tofu, which both looks wrong and shoves the panel right border.
- Prefer a romanized name (name:latin/name:en) over the local script, and strip
labels to single-cell characters, so foreign names and emoji node names can no
longer tofu or knock the grid out of alignment.
- Add a block-element base-map mode, toggled with t: 2x2 quadrant blocks instead
of 2x4 braille - half the vertical resolution, but glyphs essentially every
monospace font has. Braille stays the default.
- Zoom with PageUp/PageDown as well as +/-.
- While braille mode is active, force a full repaint each paint so the
double-width-fallback corruption on the right border is scrubbed on every move.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rename the package directory, imports, brand strings, env-var prefixes,
console-script entry point, and the config/data dir (~/.config/meshterm).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>