The code text uses the glossary words in more places
A final pass over the docstrings and comments: "the own X of Y" is now "Y's own X" (84 places), a navigation entry is a screen on the stack, our node is our node, a paint is a paint, the quoted UX labels are in code font, and a list of punctuation glyphs is in code font. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -1034,7 +1034,7 @@ def run_bridge(host: str, port: int, node_name: str) -> int:
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# Prefer the hackergadgets meshcore_console helpers. They have the correct board pins and
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# the same node identity that the GUI uses. Fall back to a direct setup for a generic
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# install (a Waveshare HAT with a runtime from pip), or for the own venv of the bridge on
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# install (a Waveshare HAT with a runtime from pip), or for the bridge's own venv on
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# a host where the GUI package is older than the runtime.
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identity = None
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radio = None
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@@ -1135,7 +1135,7 @@ def run_bridge(host: str, port: int, node_name: str) -> int:
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}
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# Use the identity of the GUI first, in the place where the meshcore-uconsole stack
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# keeps it. Thus a bridge that runs from its own venv is the same node as the GUI.
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# Then use the own identity of the bridge.
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# Then use the bridge's own identity.
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xdg = Path(env("XDG_DATA_HOME") or (HOME / ".local" / "share"))
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for key_path in (
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xdg / "meshcore-uconsole" / "identity.key",
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